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vertexnormalsmodifier.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
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44  For the latest info, see http://code.google.com/p/ogre-procedural/
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46  Copyright (c) 2010-2013 Michael Broutin
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralvertexnormalsmodifier_cpp
68 #define _graphicsproceduralvertexnormalsmodifier_cpp
69 
70 #include "Graphics/Procedural/Mesh/vertexnormalsmodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
79  Compute(VertexNormalsModifier::CM_Vertex)
80  { }
81 
83  { }
84 
85  ///////////////////////////////////////////////////////////////////////////////
86  // Utility
87 
89  {
90  const IndexContainer& Indices = Buffer.GetIndices();
91  VertexContainer& Vertices = Buffer.GetVertices();
92 
94  for( Whole Index = 0 ; Index < Indices.size() ; Index += 3 )
95  {
96  Vector3 v1 = Vertices[Indices[Index]].Position;
97  Vector3 v2 = Vertices[Indices[Index+1]].Position;
98  Vector3 v3 = Vertices[Indices[Index+2]].Position;
99  Vector3 VertNormal = (v2-v1).CrossProduct(v3-v1).GetNormal();
100  Vertices[Indices[Index]].Normal = VertNormal;
101  Vertices[Indices[Index+1]].Normal = VertNormal;
102  Vertices[Indices[Index+2]].Normal = VertNormal;
103  }
104  }else if( this->Compute == VertexNormalsModifier::CM_Vertex ) {
105  std::vector< std::vector<Vector3> > TempNormals;
106  TempNormals.resize(Vertices.size());
107  for( Whole Index = 0 ; Index < Indices.size() ; Index += 3 )
108  {
109  Vector3 v1 = Vertices[Indices[Index]].Position;
110  Vector3 v2 = Vertices[Indices[Index+1]].Position;
111  Vector3 v3 = Vertices[Indices[Index+2]].Position;
112  Vector3 VertNormal = (v2-v1).CrossProduct(v3-v1);
113  TempNormals[Indices[Index]].push_back(VertNormal);
114  TempNormals[Indices[Index+1]].push_back(VertNormal);
115  TempNormals[Indices[Index+2]].push_back(VertNormal);
116  }
117  for( Whole CurrVertex = 0 ; CurrVertex < Vertices.size() ; ++CurrVertex )
118  {
119  Vector3 VertNormal(0.0,0.0,0.0);
120  for( Whole CurrNormal = 0 ; CurrNormal < TempNormals[CurrVertex].size() ; ++CurrNormal )
121  {
122  VertNormal += TempNormals[CurrVertex][CurrNormal];
123  }
124  Vertices[CurrVertex].Normal = VertNormal.GetNormal();
125  }
126  }
127  }
128 
130  { return "VertexNormalsModifier"; }
131 
132  ///////////////////////////////////////////////////////////////////////////////
133  // Configuration
134 
136  {
137  this->Compute = Mode;
138  return *this;
139  }
140  }//Procedural
141  }//Graphics
142 }//Mezzanine
143 
144 #endif
std::vector< Vertex > VertexContainer
Basic container type for Vertex storage.
IndexContainer & GetIndices()
Gets a modifiable reference to Indices.
ComputeMode
An enum used to determine how normals are calculated.
Vector3 GetNormal() const
This returns the normal for this relative to the origin.
Definition: vector3.cpp:363
A convenience buffer that stores vertices and indices of a mesh to be generated.
ComputeMode Compute
The mode in which normals are calculated for each vertex.
VertexContainer & GetVertices()
Gets a modifiable reference to Vertices.
virtual String GetName() const
Gets the name of this modifier.
std::vector< Integer > IndexContainer
A container of Integers used to represent the indicies of a shape.
VertexNormalsModifier & SetComputerMode(const VertexNormalsModifier::ComputeMode Mode)
Sets how the normals for each vertex is to be calculated.
The normal for each vertex is the average of the normals for each triangle it belongs to...
The normal for each vertex is the same as the normal for the last triangle it belongs to...
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
virtual void Modify(TriangleBuffer &Buffer)
Alters the generated pixels in a TriangleBuffer.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159