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texturegenerator.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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18  'Docs' folder. See 'gpl.txt'
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
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53  furnished to do so, subject to the following conditions:
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55  The above copyright notice and this permission notice shall be included in
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58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduraltexturegenerator_h
68 #define _graphicsproceduraltexturegenerator_h
69 
70 #include "Graphics/Procedural/proceduralenumerations.h"
71 #include "Graphics/Procedural/Texture/texturebuffer.h"
72 
73 namespace Mezzanine
74 {
75  namespace Graphics
76  {
77  namespace Procedural
78  {
79  ///////////////////////////////////////////////////////////////////////////////
80  /// @brief A base class for texture generators that use the TextureBuffer class.
81  /// @details
82  ///////////////////////////////////////
84  {
85  protected:
86  public:
87  /// @brief Blank constructor.
89  /// @brief Class destructor.
90  virtual ~TextureGenerator();
91 
92  ///////////////////////////////////////////////////////////////////////////////
93  // Utility
94 
95  /// @brief Generates the Texture.
96  /// @param SquareSize The width and height of the Texture to create. This value will be clamped to be at least 8.
97  /// @param TexName The name to give to the generated Texture.
98  /// @param TexGroup The asset group to place the Texture in.
99  /// @param Format The pixel format for the generated Texture.
100  /// @return Returns a pointer to the newly created Texture.
101  Texture* GenerateTexture(const Whole SquareSize, const String& TexName, const String& TexGroup, const Graphics::PixelFormat Format = Graphics::PF_R8G8B8A8) const;
102  /// @brief Generates the Texture.
103  /// @param TexWidth The pixel width of the Texture to be generated. This value will be clamped to be at least 8.
104  /// @param TexHeight The pixel height of the Texture to be generated. This value will be clamped to be at least 8.
105  /// @param TexName The name to give to the generated Texture.
106  /// @param TexGroup The asset group to place the Texture in.
107  /// @param Format The pixel format for the generated Texture.
108  /// @return Returns a pointer to the newly created Texture.
109  Texture* GenerateTexture(const Whole TexWidth, const Whole TexHeight, const String& TexName, const String& TexGroup, const Graphics::PixelFormat Format = Graphics::PF_R8G8B8A8) const;
110 
111  /// @brief Generates the Image.
112  /// @remarks The generated image is not owned by this generator or anything. It is up to the user/caller of this method to clean it up.
113  /// @param SquareSize The width and height of the Image to create. This value will be clamped to be at least 8.
114  /// @param Format The pixel format for the generated Image.
115  /// @return Returns a pointer to the newly created Image.
116  Image* GenerateImage(const Whole SquareSize, const Graphics::PixelFormat Format = Graphics::PF_R8G8B8A8) const;
117  /// @brief Generates the Image.
118  /// @remarks The generated image is not owned by this generator or anything. It is up to the user/caller of this method to clean it up.
119  /// @param TexWidth The pixel width of the Image to be generated. This value will be clamped to be at least 8.
120  /// @param TexHeight The pixel height of the Image to be generated. This value will be clamped to be at least 8.
121  /// @param Format The pixel format for the generated Image.
122  /// @return Returns a pointer to the newly created Image.
123  Image* GenerateImage(const Whole TexWidth, const Whole TexHeight, const Graphics::PixelFormat Format = Graphics::PF_R8G8B8A8) const;
124 
125  /// @brief Creates a TextureBuffer with the pixels as configured in this generator.
126  /// @param SquareSize The width and height of the Texture to create. This value will be clamped to be at least 8.
127  /// @return Returns a new TextureBuffer with the generated pixels of this generator.
128  TextureBuffer BuildTextureBuffer(const Whole SquareSize) const;
129  /// @brief Creates a TextureBuffer with the pixels as configured in this generator.
130  /// @param TexWidth The pixel width of the Texture to be generated. This value will be clamped to be at least 8.
131  /// @param TexHeight The pixel height of the Texture to be generated. This value will be clamped to be at least 8.
132  /// @return Returns a new TextureBuffer with the generated pixels of this generator.
133  TextureBuffer BuildTextureBuffer(const Whole TexWidth, const Whole TexHeight) const;
134  /// @brief Replaces and populates the pixels as configured in this generator to a TextureBuffer.
135  /// @param Buffer The buffer to place this generators pixels in.
136  virtual void AddToTextureBuffer(TextureBuffer& Buffer) const = 0;
137 
138  /// @brief Gets the name of this generator.
139  /// @return Returns a String containing the name of this generator.
140  virtual String GetName() const = 0;
141  };//TextureGenerator
142  }//Procedural
143  }//Graphics
144 }//Mezzanine
145 
146 #endif
This class represents a texture loaded into video memory.
Definition: texture.h:63
This class represents an image loaded into system memory.
Definition: image.h:63
PixelFormat
This is used to describe how bits are arraged for each pixel in an image.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
A base class for texture generators that use the TextureBuffer class.