Spinning Topp Logo BlackTopp Studios
inc
spherecollisionshape.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicsspherecollisionshape_cpp
41 #define _physicsspherecollisionshape_cpp
42 
43 #include "Physics/spherecollisionshape.h"
44 #include "collisionshapemanager.h"
45 #include "stringtool.h"
46 
47 #include "btBulletDynamicsCommon.h"
48 
49 namespace Mezzanine
50 {
51  namespace Physics
52  {
53  /////////////////////////////////////////
54  // SphereCollisionShape Functions
55 
57  {
58  this->Name = Name;
59  SetPointers(new btSphereShape(Radius));
60  this->GetSphereShape()->setImplicitShapeDimensions(Vector3(Radius,0,0).GetBulletVector3());
61  }
62 
63  SphereCollisionShape::SphereCollisionShape(const String& Name, btSphereShape* BulletShape)
64  {
65  this->Name = Name;
66  SetPointers(BulletShape);
67  //this->GetSphereShape()->setImplicitShapeDimensions(Vector3(0,0,0).GetBulletVector3());
68  }
69 
71  {
72  if(OneNode.GetAttribute("Version").AsInt() == 1)
73  {
74  XML::Attribute OneName = OneNode.GetChild("PrimitiveCollisionShape").GetChild("CollisionShape").GetAttribute("Name"); // get name
75  if(!OneName) { MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Could not find Name Attribute on CollsionShape Node during preparation for deserialization."); }
76 
77  this->Name = Name;
78  SetPointers(new btSphereShape(0));
79  this->GetSphereShape()->setImplicitShapeDimensions(Vector3(0,0,0).GetBulletVector3());
80 
81  this->ProtoDeSerialize(OneNode);
82  }else{
83  DeSerializeError("find usable serialization version",SphereCollisionShape::GetSerializableName());
84  }
85  }
86 
88  {
89  delete GetSphereShape();
90  }
91 
93  {
94  return GetSphereShape()->getRadius();
95  }
96 
98  {
100  }
101 
103  { return static_cast<btSphereShape*>(ShapeBase); }
104 
106  {
107  XML::Node CollisionNode = CurrentRoot.AppendChild(this->SphereCollisionShape::GetSerializableName());
108  if (!CollisionNode) { SerializeError("create CollisionNode",this->SphereCollisionShape::GetSerializableName());}
109 
110  XML::Attribute Version = CollisionNode.AppendAttribute("Version");
111  if (Version)
112  { Version.SetValue(1); }
113  else
114  { SerializeError("Create Version Attribute", GetSerializableName()); }
115 
116  this->PrimitiveCollisionShape::ProtoSerialize(CollisionNode);
117  }
118 
120  {
122  {
123  if(OneNode.GetAttribute("Version").AsInt() == 1)
124  {
125  XML::Node CollisionNode = OneNode.GetChild(this->PrimitiveCollisionShape::GetSerializableName());
126  if(!CollisionNode)
127  { DeSerializeError("locate PrimitiveCollisionShape node",GetSerializableName()); }
128  this->PrimitiveCollisionShape::ProtoDeSerialize(CollisionNode);
129 
130  }else{
131  DeSerializeError("find usable serialization version",GetSerializableName());
132  }
133  }else{
134  DeSerializeError(String("find correct class to deserialize, found a ")+OneNode.Name(),GetSerializableName());
135  }
136  }
137 
139  { return String("SphereCollisionShape"); }
140 
141  }//Physics
142 }//Mezzanine
143 
144 std::ostream& operator << (std::ostream& stream, const Mezzanine::Physics::SphereCollisionShape& ShapeToSerialize)
145  { Mezzanine::Serialize(stream, ShapeToSerialize); return stream; }
146 
147 std::istream& operator >> (std::istream& stream, Mezzanine::Physics::SphereCollisionShape& x)
148  { return Mezzanine::DeSerialize(stream, x); }
149 
151  { x.ProtoDeSerialize(OneNode); }
152 
153 #endif
virtual void ProtoDeSerialize(const XML::Node &OneNode)
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Definition: interpolator.h:433
SphereCollisionShape(const String &Name, const Real &Radius)
Class Constructor.
virtual Real GetRadius() const
Gets the radius of the sphere.
Attribute AppendAttribute(const Char8 *Name)
Creates an Attribute and puts it at the end of this Nodes attributes.
A light-weight handle for manipulating attributes in DOM tree.
Definition: attribute.h:74
virtual void ProtoDeSerialize(const XML::Node &OneNode)
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
Definition: exception.h:3048
std::ostream & Serialize(std::ostream &Stream, const T &Converted, const String &Indent=String(""))
Convert any class that supports serialization or has a serializer to a string of chars in a stream...
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
bool SetValue(const Char8 *rhs)
Set the value of this.
Indicates the class is a SphereCollisionShape.
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
int AsInt(int def=0) const
Attempts to convert the value of the attribute to an int and returns the results. ...
virtual CollisionShape::ShapeType GetType() const
Gets the type of Collision shape this is.
ShapeType
This enum describes what kind of shape you are currently working with.
virtual ~SphereCollisionShape()
Class Destructor.
std::istream & DeSerialize(std::istream &Stream, T &Converted)
Deserialize the next xml tag in the stream into a specific in memory class instance.
void DeSerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
Thrown when parameters are checked at runtime and found invalid.
Definition: exception.h:108
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
void SetPointers(btConvexInternalShape *Shape)
Sets the internal pointers on the base classes.
virtual btSphereShape * GetSphereShape() const
String Name
Storage for the name of this class instance.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
Definition: interpolator.h:448
btCollisionShape * ShapeBase
A pointer to the bullet collision this uses.
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
const Char8 * Name() const
ptrdiff_tGet the name of this Node.
void SerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
Node AppendChild(NodeType Type=NodeElement)
Creates a Node and makes it a child of this one.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
Attribute GetAttribute(const Char8 *Name) const
Attempt to get an Attribute on this Node with a given name.
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
Node GetChild(const Char8 *Name) const
Attempt to get a child Node with a given name.