40 #ifndef _physicsspherecollisionshape_h
41 #define _physicsspherecollisionshape_h
43 #include "Physics/primitivecollisionshape.h"
77 virtual Real GetRadius()
const;
81 virtual btSphereShape* GetSphereShape()
const;
84 virtual void ProtoSerialize(
XML::Node& CurrentRoot)
const;
86 virtual void ProtoDeSerialize(
const XML::Node& OneNode);
89 static String GetSerializableName();
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
float Real
A Datatype used to represent a real floating point number.
A light-weight handle for manipulating nodes in DOM tree.
ShapeType
This enum describes what kind of shape you are currently working with.
This is the base class for all Primitive shapes.
The bulk of the engine components go in this namspace.
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
std::string String
A datatype used to a series of characters.