67 #ifndef _graphicsproceduralplanegenerator_h
68 #define _graphicsproceduralplanegenerator_h
70 #include "Graphics/Procedural/Mesh/meshgenerator.h"
Vector3 PlaneNormal
The facing direction of the plane.
A convenience buffer that stores vertices and indices of a mesh to be generated.
Whole NumSegX
The number of segments to generate on the X axis.
Whole NumSegY
The number of segments to generate on the Y axis.
float Real
A Datatype used to represent a real floating point number.
A generator class for a plane mesh.
This is used to represent a point on a 2 dimentional area, such as a screen.
A base class containing all of the utilities needed for a mesh generator.
Vector2 PlaneSize
The size of the plane.
This is used to represent a point in space, or a vector through space.
The bulk of the engine components go in this namspace.
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.