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planegenerator.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
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23  However there are some practical restrictions, so if your project involves
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39 */
40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
50  in the Software without restriction, including without limitation the rights
51  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
54 
55  The above copyright notice and this permission notice shall be included in
56  all copies or substantial portions of the Software.
57 
58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralplanegenerator_h
68 #define _graphicsproceduralplanegenerator_h
69 
70 #include "Graphics/Procedural/Mesh/meshgenerator.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief A generator class for a plane mesh.
80  /// @details
81  ///////////////////////////////////////
82  class MEZZ_LIB PlaneGenerator : public MeshGenerator<PlaneGenerator>
83  {
84  protected:
85  /// @internal
86  /// @brief The facing direction of the plane.
88  /// @internal
89  /// @brief The size of the plane.
91  /// @internal
92  /// @brief The number of segments to generate on the X axis.
94  /// @internal
95  /// @brief The number of segments to generate on the Y axis.
97  public:
98  /// @brief Blank constructor.
100  /// @brief Descriptive constructor.
101  /// @param Norm The facing direction of the plane.
102  /// @param Size The size of the plane.
103  PlaneGenerator(const Vector3& Norm, const Vector2& Size);
104  /// @brief Class destructor.
105  virtual ~PlaneGenerator();
106 
107  ///////////////////////////////////////////////////////////////////////////////
108  // Utility
109 
110  /// @copydoc MeshGenerator::AddToTriangleBuffer(TriangleBuffer&) const
111  virtual void AddToTriangleBuffer(TriangleBuffer& Buffer) const;
112 
113  ///////////////////////////////////////////////////////////////////////////////
114  // Configuration
115 
116  /// @brief Sets the normal of the plane.
117  /// @exception If the normal is zero length a PARAMETERS_EXCEPTION will be thrown.
118  /// @param Norm The facing direction to apply to the plane.
119  /// @return Returns a reference to this.
120  PlaneGenerator& SetNormal(const Vector3& Norm);
121 
122  /// @brief Sets the size of this plane on the X axis.
123  /// @exception If the size passed in is zero or less a PARAMETERS_EXCEPTION will be thrown.
124  /// @param SizeX The size to set for the generated plane on the X axis.
125  /// @return Returns a reference to this.
126  PlaneGenerator& SetSizeX(const Real SizeX);
127  /// @brief Sets the size of this plane on the Y axis.
128  /// @exception If the size passed in is zero or less a PARAMETERS_EXCEPTION will be thrown.
129  /// @param SizeX The size to set for the generated plane on the Y axis.
130  /// @return Returns a reference to this.
131  PlaneGenerator& SetSizeY(const Real SizeY);
132  /// @brief Sets the size of the plane.
133  /// @exception If the size passed in on either axis is zero or less a PARAMETERS_EXCEPTION will be thrown.
134  /// @param Size The size to set for the generated plane.
135  /// @return Returns a reference to this.
136  PlaneGenerator& SetSize(const Vector2 Size);
137 
138  /// @brief Sets the number of segements along local X axis.
139  /// @remarks The default number of segments on the X axis is 1.
140  /// @exception If the number of segments is set to 0, a PARAMETERS_EXCEPTION will be thrown.
141  /// @param SegX The number of segments to set along the X axis.
142  /// @return Returns a reference to this.
143  PlaneGenerator& SetNumSegX(const Whole SegX);
144  /// @brief Sets the number of segments along local Y axis.
145  /// @remarks The default number of segments on the Y axis is 1.
146  /// @exception If the number of segments is set to 0, a PARAMETERS_EXCEPTION will be thrown.
147  /// @param SegY The number of segments to set along the Y axis.
148  /// @return Returns a reference to this.
149  PlaneGenerator& SetNumSegY(const Whole SegY);
150  };//PlaneGenerator
151  }//Procedural
152  }//Graphics
153 }//Mezzanine
154 
155 #endif
Vector3 PlaneNormal
The facing direction of the plane.
A convenience buffer that stores vertices and indices of a mesh to be generated.
Whole NumSegX
The number of segments to generate on the X axis.
Whole NumSegY
The number of segments to generate on the Y axis.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A generator class for a plane mesh.
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
A base class containing all of the utilities needed for a mesh generator.
Definition: meshgenerator.h:87
Vector2 PlaneSize
The size of the plane.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151