40 #ifndef _graphicsogl3plusrendersyshelper_h_cpp
41 #define _graphicsogl3plusrendersyshelper_h_cpp
44 #include "Graphics/graphicsenumerations.h"
String GetShortenedGL3PlusRenderSystemName()
Gets the short name of the GL3Plus render system.
Graphics::RenderSystem GetGL3PlusRenderSystemType()
Gets the Mezzanine type for the internal GL3Plus render system.
RenderSystem
Used primarily by the graphics manager class during initialization.
void CreateGL3PlusRenderSystem()
Creates the rendersystem and populates internal structures appropriately for use. ...
All the definitions for datatypes as well as some basic conversion functions are defined here...
String GetGL3PlusRenderSystemName()
Gets the long name of the GL3Plus render system.
void DestroyGL3PlusRenderSystem()
Shutsdown the rendersystem and removes it from internal structures.
The bulk of the engine components go in this namspace.
std::string String
A datatype used to a series of characters.