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cylindergenerator.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
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44  For the latest info, see http://code.google.com/p/ogre-procedural/
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46  Copyright (c) 2010-2013 Michael Broutin
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67 #ifndef _graphicsproceduralcylindergenerator_cpp
68 #define _graphicsproceduralcylindergenerator_cpp
69 
70 #include "Graphics/Procedural/Mesh/cylindergenerator.h"
71 
72 #include "MathTools/mathtools.h"
73 #include "exception.h"
74 
75 namespace Mezzanine
76 {
77  namespace Graphics
78  {
79  namespace Procedural
80  {
81  CylinderGenerator::CylinderGenerator(const Real Radius, const Real Height, const Whole SegCircle, const Whole SegHeight, const Boole Capped) :
82  CylinderRadius(Radius),
83  CylinderHeight(Height),
84  NumSegCircle(SegCircle),
85  NumSegHeight(SegHeight),
86  CapEnds(Capped)
87  { }
88 
90  { }
91 
92  ///////////////////////////////////////////////////////////////////////////////
93  // Utility
94 
96  {
97  const Vector2 ZeroVec2(0,0);
98  const Vector3 ZeroVec3(0,0,0);
99  Buffer.RebaseOffset();
100  if( this->CapEnds ) {
101  Buffer.EstimateVertexCount( ( this->NumSegHeight + 1 ) * ( this->NumSegCircle + 1 ) + 2 * ( this->NumSegCircle + 1 ) + 2 );
102  Buffer.EstimateIndexCount( this->NumSegHeight * ( this->NumSegCircle + 1 ) * 6 + 6 * this->NumSegCircle );
103  }else{
104  Buffer.EstimateVertexCount( ( this->NumSegHeight + 1 ) * ( this->NumSegCircle + 1 ) );
105  Buffer.EstimateIndexCount( this->NumSegHeight * ( this->NumSegCircle + 1 ) * 6 );
106  }
107 
108 
109  Real deltaAngle = ( MathTools::GetTwoPi() / this->NumSegCircle );
110  Real deltaHeight = this->CylinderHeight / (Real)this->NumSegHeight;
111  Integer Offset = 0;
112 
113  for( Whole i = 0 ; i <= this->NumSegHeight ; i++ )
114  {
115  for( Whole j = 0 ; j<= this->NumSegCircle ; j++ )
116  {
117  Real x0 = this->CylinderRadius * cosf( j * deltaAngle );
118  Real z0 = this->CylinderRadius * sinf( j * deltaAngle );
119 
120  this->AddPoint(Buffer, Vector3(x0, i * deltaHeight, z0),
121  Vector3(x0,0,z0).GetNormal(),
122  Vector2(j/(Real)this->NumSegCircle, i/(Real)this->NumSegHeight));
123 
124  if( i != this->NumSegHeight ) {
125  Buffer.AddIndex(Offset + this->NumSegCircle + 1);
126  Buffer.AddIndex(Offset);
127  Buffer.AddIndex(Offset + this->NumSegCircle);
128  Buffer.AddIndex(Offset + this->NumSegCircle + 1);
129  Buffer.AddIndex(Offset + 1);
130  Buffer.AddIndex(Offset);
131  }
132  Offset++;
133  }
134  }
135 
136  if( this->CapEnds ) {
137  //low cap
138  Integer CenterIndex = Offset;
139  this->AddPoint(Buffer, ZeroVec3,
141  ZeroVec2);
142  Offset++;
143  for( Whole j = 0 ; j <= this->NumSegCircle ; j++ )
144  {
145  Real x0 = cosf( j * deltaAngle );
146  Real z0 = sinf( j * deltaAngle );
147 
148  this->AddPoint(Buffer, Vector3(this->CylinderRadius * x0, 0.0f, this->CylinderRadius * z0),
150  Vector2(x0, z0));
151  if( j != this->NumSegCircle ) {
152  Buffer.AddIndex(CenterIndex);
153  Buffer.AddIndex(Offset);
154  Buffer.AddIndex(Offset + 1);
155  }
156  Offset++;
157  }
158  // high cap
159  CenterIndex = Offset;
160  this->AddPoint(Buffer, Vector3(0,this->CylinderHeight,0),
161  Vector3::Unit_Y(),
162  ZeroVec2);
163  Offset++;
164  for( Whole j = 0 ; j <= this->NumSegCircle ; j++ )
165  {
166  Real x0 = cosf( j * deltaAngle );
167  Real z0 = sinf( j * deltaAngle );
168 
169  this->AddPoint(Buffer, Vector3(x0 * this->CylinderRadius, this->CylinderHeight, this->CylinderRadius * z0),
170  Vector3::Unit_Y(),
171  Vector2(x0, z0));
172 
173  if( j != this->NumSegCircle ) {
174  Buffer.AddIndex(CenterIndex);
175  Buffer.AddIndex(Offset + 1);
176  Buffer.AddIndex(Offset);
177  }
178  Offset++;
179  }
180  }
181  }
182 
183  ///////////////////////////////////////////////////////////////////////////////
184  // Configuration
185 
187  {
188  if( Radius <= 0.0 )
189  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Radius for a generated cylinder mesh must be greater than zero.");
190 
191  this->CylinderRadius = Radius;
192  return *this;
193  }
194 
196  {
197  if( Height <= 0.0 )
198  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Height for a generated cylinder mesh must be greater than zero.");
199 
200  this->CylinderHeight = Height;
201  return *this;
202  }
203 
205  {
206  this->CapEnds = Capped;
207  return *this;
208  }
209 
211  {
212  if( SegCircle < 3 )
213  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Number of segments for circular component of generated cylinder mesh must be greater than two.");
214 
215  this->NumSegCircle = SegCircle;
216  return *this;
217  }
218 
220  {
221  if( SegHeight == 0 )
222  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Number of segments for length component of generated cylinder mesh must be greater than zero.");
223 
224  this->NumSegHeight = SegHeight;
225  return *this;
226  }
227  }//Procedural
228  }//Graphics
229 }//Mezzanine
230 
231 #endif
Real CylinderHeight
The height of the cylinder.
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
CylinderGenerator & SetHeight(const Real Height)
Sets the number of segments along the height of the cylinder. the height is set to 0 or less...
A convenience buffer that stores vertices and indices of a mesh to be generated.
CylinderGenerator & SetRadius(const Real Radius)
Sets the radius of the cylinder. the radius is set to 0 or less, a PARAMETERS_EXCEPTION will be throw...
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
Definition: exception.h:3048
void EstimateIndexCount(const Whole IndexCount)
Gives an estimation of the number of indices needed for this triangle buffer.
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
CylinderGenerator & SetNumSegHeight(const Whole SegHeight)
Sets the number of segments along the height of the cylinder. the number of segments is set to 0...
This implements the exception hiearchy for Mezzanine.
CylinderGenerator & SetNumSegCircle(const Whole SegCircle)
Sets the number of segments when rotating around the cylinder's axis. the number of segments is less ...
A generator class for a cylinder mesh with flat ends.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
void EstimateVertexCount(const Whole VertexCount)
Gives an estimation of the number of vertices need for this triangle buffer.
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
static Vector3 Unit_Y()
Gets a vector representing the Y unit of a Vector3.
Definition: vector3.cpp:134
virtual void AddToTriangleBuffer(TriangleBuffer &Buffer) const
Adds the vertices and indices as configured in this generator to a triangle buffer.
void AddPoint(TriangleBuffer &Buffer, const Vector3 &Loc, const Vector3 &Norm, const Vector2 &UV) const
Adds a new point to a triangle buffer, using the format defined for that MeshGenerator.
Thrown when parameters are checked at runtime and found invalid.
Definition: exception.h:108
TriangleBuffer & AddIndex(const Integer Index)
Adds an index to the index buffer.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
CylinderGenerator(const Real Radius, const Real Height, const Whole SegCircle=16, const Whole SegHeight=1, const Boole Capped=true)
Class constructor.
Boole CapEnds
Whether or not the ends of the cylinder will be generated/closed.
CylinderGenerator & SetCapped(const Boole Capped)
Sets whether the cylinder has endings or not.
Real CylinderRadius
The radius of the cylinder.
Whole NumSegCircle
The resolution of the circular component of the cylinder.
static Vector3 Neg_Unit_Y()
Gets a vector representing the negative Y unit of a Vector3.
Definition: vector3.cpp:143
Whole NumSegHeight
The number of segments in the cylinders length.