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cylindercollisionshape.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
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39 */
40 #ifndef _physicscylindercollisionshape_h
41 #define _physicscylindercollisionshape_h
42 
43 #include "Physics/primitivecollisionshape.h"
44 
45 class btCylinderShape;
46 
47 namespace Mezzanine
48 {
49  namespace Physics
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @class CylinderCollisionShape
53  /// @headerfile collisionshape.h
54  /// @brief A cylinder physics shape.
55  /// @details A primitive cylinder shape. Like Capsules and Cones Cylinders can be
56  /// aligned to any of the 3 linear axes(X, Y, or Z).
57  ///////////////////////////////////////
59  {
60  protected:
61  /// @internal
62  /// @brief Does the initialization for a Cylinder
63  /// @param Name The name of the shape to initialize
64  /// @param HalfExtents This of the shape to initialize
65  /// @param UpAxis which direction gets the flat 'top' of the cylinder perpendicular ot it.
66  void Construct(const String& Name, const Vector3& HalfExtents, StandardAxis UpAxis);
67 
68  /// @internal
69  /// @brief Does the initialization for a Cylinder
70  /// @param Name The name of the shape to initialize
71  /// @param BulletShape A pointer to a valid fully constructed internal Collision shape.
72  void Construct(const String& Name, btCylinderShape* BulletShape);
73 
74  public:
75  /// @brief Verbose Vector Constructor.
76  /// @param Name The name of this Shape.
77  /// @param Radius The radius of the Cylinder.
78  /// @param Height The height of the Cylinder, Height is indicated in the direction of the upAxis.
79  /// @param UpAxis Which axis the cylinder is to be oriented along. Typical usage is for
80  /// a capsule to be oriented on the Y axis(0,1,0), which would make it stand upright.
81  CylinderCollisionShape(const String& Name, const Real& Radius, const Real& Height, const Vector3& UpAxis);
82  /// @brief Verbose Constructor.
83  /// @param Name The name of this Shape.
84  /// @param Radius The radius of the Cylinder.
85  /// @param Height The height of the Cylinder, Height is indicated in the direction of the upAxis.
86  /// @param UpAxis Which StandardAxis the cylinder is to be oriented along.
87  CylinderCollisionShape(const String& Name, const Real& Radius, const Real& Height, StandardAxis UpAxis);
88  /// @brief Terse Vector Constructor.
89  /// @param Name The name of this Shape.
90  /// @param HalfExtents A Vector3 with the Height of the cylinder on the axis corresponding to the UpAxis and the Radius store in the other two axis.
91  /// @param UpAxis Which axis the cylinder is to be oriented along. Typical usage is for
92  /// a capsule to be oriented on the Y axis(0,1,0), which would make it stand upright.
93  CylinderCollisionShape(const String& Name, const Vector3& HalfExtents, const Vector3& UpAxis);
94  /// @brief Terse Constructor.
95  /// @param Name The name of this Shape.
96  /// @param HalfExtents A Vector3 with the Height of the cylinder on the axis corresponding to the UpAxis and the Radius store in the other two axis.
97  /// @param UpAxis Which StandardAxis the cylinder is to be oriented along.
98  CylinderCollisionShape(const String& Name, const Vector3& HalfExtents, StandardAxis UpAxis);
99  /// @internal
100  /// @brief Internal Constructor.
101  /// @param Name The name of this Shape.
102  /// @param BulletShape The internal shape this shape is based on.
103  CylinderCollisionShape(const String& Name, btCylinderShape* BulletShape);
104  /// @copydoc BoxCollisionShape::BoxCollisionShape(XML::Node OneNode)
106  /// @brief Class Destructor.
107  virtual ~CylinderCollisionShape();
108 
109  /// @brief A (very) simple way to create a Vector3 containing the Half Extents of a Cylinder with given dimenions/
110  /// @param Radius The radius of the Cylinder.
111  /// @param Height The height of the Cylinder, Height is indicated in the direction of the upAxis.
112  /// @param UpAxis Which StandardAxis the cylinder is to be oriented along.
113  static Vector3 CreateHalfExtents(const Real& Radius, const Real& Height, StandardAxis UpAxis);
114  /// @brief Gets the half extents used to construct this cylinder.
115  /// @return Returns a vector3 containing the half extents of this cylinder.
116  virtual Vector3 GetHalfExtents() const;
117  /// @brief Gets the half extents with padding.
118  /// @return Returns a vector3 containing the half extents with the margin added to each axis.
119  virtual Vector3 GetHalfExtentsWithMargin() const;
120  /// @brief Gets the radius of the cylinder.
121  /// @return Returns a real representing the radius at the base of the cylinder.
122  virtual Real GetRadius() const;
123  /// @brief Gets which axis this cylinder is oriented along.
124  /// @return Returns a Vector3 representing which local axis is oriented along the world up axis.
125  virtual Vector3 GetUpAxis() const;
126  /// @copydoc CollisionShape::GetType()
127  virtual CollisionShape::ShapeType GetType() const;
128  /// @copydoc CollisionShape::GetBulletShape
129  virtual btCylinderShape* GetBulletCylinderShape() const;
130 
131  /// @copydoc CollisionShape::GetBulletShape
132  virtual void ProtoSerialize(XML::Node& CurrentRoot) const;
133  /// @copydoc CollisionShape::GetBulletShape
134  virtual void ProtoDeSerialize(const XML::Node& OneNode);
135  /// @brief Get the name of the the XML tag this class will leave behind as its instances are serialized.
136  /// @return A string containing "CylinderCollisionShape"
137  static String GetSerializableName();
138  };// CylinderCollisionShape
139  }//Physics
140 }//Mezzanine
141 
142 #ifndef SWIG
143 /// @copydoc operator << (std::ostream& stream, const Mezzanine::Physics::CollisionShape& ShapeToSerialize)
144 std::ostream& MEZZ_LIB operator << (std::ostream& stream, const Mezzanine::Physics::CylinderCollisionShape& ShapeToSerialize);
145 /// @copydoc operator >> (std::istream& stream, Mezzanine::Physics::CollisionShape& x)
146 std::istream& MEZZ_LIB operator >> (std::istream& stream, Mezzanine::Physics::CylinderCollisionShape& x);
147 /// @copydoc operator >> (const Mezzanine::XML::Node& OneNode, Mezzanine::Physics::CollisionShape& x)
149 #endif
150 
151 #endif
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Definition: interpolator.h:433
StandardAxis
Used to identify different Axis in a 3d coordinate system.
Definition: enumerations.h:119
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
ShapeType
This enum describes what kind of shape you are currently working with.
This is the base class for all Primitive shapes.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
Definition: interpolator.h:448
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159