40 #ifndef _physicscylindercollisionshape_cpp
41 #define _physicscylindercollisionshape_cpp
43 #include "Physics/cylindercollisionshape.h"
44 #include "collisionshapemanager.h"
45 #include "stringtool.h"
47 #include "btBulletDynamicsCommon.h"
58 btCylinderShape* CylinderShape;
158 {
return static_cast<btCylinderShape*
>(
ShapeBase); }
206 {
return String(
"CylinderCollisionShape"); }
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Attribute AppendAttribute(const Char8 *Name)
Creates an Attribute and puts it at the end of this Nodes attributes.
A light-weight handle for manipulating attributes in DOM tree.
virtual Real GetRadius() const
Gets the radius of the cylinder.
virtual Vector3 GetHalfExtentsWithMargin() const
Gets the half extents with padding.
StandardAxis
Used to identify different Axis in a 3d coordinate system.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
std::ostream & Serialize(std::ostream &Stream, const T &Converted, const String &Indent=String(""))
Convert any class that supports serialization or has a serializer to a string of chars in a stream...
virtual btCylinderShape * GetBulletCylinderShape() const
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
const Char8 * AsString(const Char8 *def="") const
Attempts to convert the value of the attribute to a String and returns the results.
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
float Real
A Datatype used to represent a real floating point number.
bool SetValue(const Char8 *rhs)
Set the value of this.
virtual ~CylinderCollisionShape()
Class Destructor.
btVector3 GetBulletVector3() const
Gets a Bullet vector3.
A light-weight handle for manipulating nodes in DOM tree.
CylinderCollisionShape(const String &Name, const Real &Radius, const Real &Height, const Vector3 &UpAxis)
Verbose Vector Constructor.
int AsInt(int def=0) const
Attempts to convert the value of the attribute to an int and returns the results. ...
ShapeType
This enum describes what kind of shape you are currently working with.
Integer AsInteger(Integer def=0) const
Attempts to convert the value of the attribute to a Integer and returns the results.
Indicates the class is a CylinderCollisionShape.
void Construct(const String &Name, const Vector3 &HalfExtents, StandardAxis UpAxis)
Does the initialization for a Cylinder.
std::istream & DeSerialize(std::istream &Stream, T &Converted)
Deserialize the next xml tag in the stream into a specific in memory class instance.
void DeSerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
Thrown when parameters are checked at runtime and found invalid.
A cylinder physics shape.
This is used to represent a point in space, or a vector through space.
void SetPointers(btConvexInternalShape *Shape)
Sets the internal pointers on the base classes.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
virtual Vector3 GetUpAxis() const
Gets which axis this cylinder is oriented along.
String Name
Storage for the name of this class instance.
The bulk of the engine components go in this namspace.
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
static Vector3 UnitOnAxis(StandardAxis Axis)
Get a Unit Vector along the given Axis.
btCollisionShape * ShapeBase
A pointer to the bullet collision this uses.
virtual Vector3 GetHalfExtents() const
Gets the half extents used to construct this cylinder.
const Char8 * Name() const
ptrdiff_tGet the name of this Node.
virtual CollisionShape::ShapeType GetType() const
Gets the type of Collision shape this is.
void SerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
Node AppendChild(NodeType Type=NodeElement)
Creates a Node and makes it a child of this one.
static Vector3 CreateHalfExtents(const Real &Radius, const Real &Height, StandardAxis UpAxis)
A (very) simple way to create a Vector3 containing the Half Extents of a Cylinder with given dimenion...
std::string String
A datatype used to a series of characters.
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
Attribute GetAttribute(const Char8 *Name) const
Attempt to get an Attribute on this Node with a given name.
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
Node GetChild(const Char8 *Name) const
Attempt to get a child Node with a given name.
StandardAxis IsStandardUnitAxis() const
Get a Unit Vector along the given Axis.