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conecollisionshape.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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23  However there are some practical restrictions, so if your project involves
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33  These and other limitations could cause serious legal problems if you ignore
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicsconecollisionshape_h
41 #define _physicsconecollisionshape_h
42 
43 #include "Physics/primitivecollisionshape.h"
44 
45 class btConeShape;
46 
47 namespace Mezzanine
48 {
49  namespace Physics
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @class ConeCollisionShape
53  /// @headerfile collisionshape.h
54  /// @brief A cone physics shape.
55  /// @details Keep in mind when building a cone shape, the provided radius is for the base of the cone,
56  /// but the pivot point of the shape is still at it's center and not it's base. Like Capsules and Cylinders,
57  /// Cones can be aligned to any of the 3 linear axes(X, Y, or Z).
58  ///////////////////////////////////////
60  {
61  protected:
62  /// @internal
63  /// @brief Performe shared contructor work.
64  /// @param Name The name of this Shape.
65  /// @param Radius The radius of the base of the Cone.
66  /// @param Height The height of the Cone.
67  /// @param UpAxis Which axis the Cone is to be oriented along. Uses StandardAxis enum, Axis_Y to make a
68  /// vertical capsule
69  void Construct(const String& Name, const Real& Radius, const Real& Height, StandardAxis UpAxis);
70  /// @internal
71  /// @brief Simulate some messed up the physics library does
72  /// @return A Vector3 containing some StandarAxis based on what needs to go where.
73  Vector3 GetAxisMathBS() const;
74  public:
75  /// @brief Class Constructor.
76  /// @param Name The name of this Shape.
77  /// @param Radius The radius of the base of the Cone.
78  /// @param Height The height of the Cone.
79  /// @param UpAxis Which axis the Cone is to be oriented along. Typical usage is for
80  /// a capsule to be oriented on the Y axis(0,1,0), which would make it stand upright.
81  ConeCollisionShape(const String& Name, const Real& Radius, const Real& Height, const Vector3& UpAxis);
82  /// @brief Class Constructor.
83  /// @param Name The name of this Shape.
84  /// @param Radius The radius of the base of the Cone.
85  /// @param Height The height of the Cone.
86  /// @param UpAxis Which axis the Cone is to be oriented along. Uses StandardAxis enum, Axis_Y to make a
87  /// vertical capsule
88  ConeCollisionShape(const String& Name, const Real& Radius, const Real& Height, StandardAxis UpAxis);
89  /// @internal
90  /// @brief Internal Constructor.
91  /// @param Name The name of this Shape.
92  /// @param BulletShape The internal shape this shape is based on.
93  ConeCollisionShape(const String& Name, btConeShape* BulletShape);
94  /// @copydoc BoxCollisionShape::BoxCollisionShape(XML::Node OneNode)
96  /// @brief Class Destructor.
97  virtual ~ConeCollisionShape();
98 
99  /// @brief Gets the radius of the cone, as used for collision checking.
100  /// @return Returns a real representing the radius at the base of the cone.
101  virtual Real GetRadius() const;
102  /// @brief Gets the height of the cone, as used for collision checking.
103  /// @return Returns a real representing height of the cone.
104  virtual Real GetHeight() const;
105  /// @brief Gets the radius of the cone, as originally passed in.
106  /// @return Returns a real representing the radius at the base of the cone.
107  virtual Real GetCleanRadius() const;
108  /// @brief Gets the height of the cone, as originally passed in.
109  /// @return Returns a real representing height of the cone.
110  virtual Real GetCleanHeight() const;
111  /// @brief Which axis is up defines which 2 axis are used to scale the radius.
112  /// @return A value that represent the scaling that only the radius undergoes.
113  Real GetRadiusScaling() const;
114  /// @brief Which axis is up defines which axis is used to scale height.
115  /// @return A value that represent the scaling that only the height undergoes.
116  Real GetHeightScaling() const;
117 
118  /// @brief Gets which axis this cone is oriented along.
119  /// @return Returns a Vector3 representing which local axis is oriented along the world up axis.
120  virtual Vector3 GetUpAxis() const;
121  /// @brief Gets which axis this cone is oriented along.
122  /// @return Returns a StandardAxis representing which local axis is oriented along the world up axis.
123  virtual StandardAxis GetUpStandardAxis() const;
124  /// @copydoc CollisionShape::GetType()
125  virtual CollisionShape::ShapeType GetType() const;
126  /// @brief Gets a pointer to the upcasted internal shape.
127  /// @return Returns a pointer to the internal Cone shape this class gets it's functionality from.
128  virtual btConeShape* GetBulletConeShape() const;
129 
130  /// @copydoc CollisionShape::ProtoSerialize(XML::Node& CurrentRoot) const
131  virtual void ProtoSerialize(XML::Node& CurrentRoot) const;
132  /// @copydoc CollisionShape::ProtoDeSerialize(const XML::Node& OneNode)
133  virtual void ProtoDeSerialize(const XML::Node& OneNode);
134 
135  /// @brief Get the name of the the XML tag this class will leave behind as its instances are serialized.
136  /// @return A string containing "ConeCollisionShape"
137  static String GetSerializableName();
138  };//ConeCollisionShape
139  }//Physics
140 }//Mezzanine
141 
142 #ifndef SWIG
143 /// @copydoc operator << (std::ostream& stream, const Mezzanine::Physics::CollisionShape& ShapeToSerialize)
144 std::ostream& MEZZ_LIB operator << (std::ostream& stream, const Mezzanine::Physics::ConeCollisionShape& ShapeToSerialize);
145 /// @copydoc operator >> (std::istream& stream, Mezzanine::Physics::CollisionShape& x)
146 std::istream& MEZZ_LIB operator >> (std::istream& stream, Mezzanine::Physics::ConeCollisionShape& x);
147 /// @copydoc operator >> (const Mezzanine::XML::Node& OneNode, Mezzanine::Physics::CollisionShape& x)
149 #endif
150 
151 #endif
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Definition: interpolator.h:433
StandardAxis
Used to identify different Axis in a 3d coordinate system.
Definition: enumerations.h:119
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
ShapeType
This enum describes what kind of shape you are currently working with.
This is the base class for all Primitive shapes.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
Definition: interpolator.h:448
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159