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capsulecollisionshape.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
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17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicscapsulecollisionshape_h
41 #define _physicscapsulecollisionshape_h
42 
43 #include "Physics/primitivecollisionshape.h"
44 
45 class btCapsuleShape;
46 
47 namespace Mezzanine
48 {
49  namespace Physics
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @class CapsuleCollisionShape
53  /// @headerfile collisionshape.h
54  /// @brief A capsule physics shape.
55  /// @details This shape is commonly used for characters. Keep in mind the total height of any
56  /// capsule is height+2*radius, since the height provided only applies to the cylinder portion
57  /// of the capsule. Like Cones and Cylinders, Capsules can be aligned to any of the 3 linear
58  /// axes(X, Y, or Z).
59  ///////////////////////////////////////
61  {
62  protected:
63  /// @internal
64  /// @brief Performed share contructor work.
65  /// @param Name The name of this Shape.
66  /// @param Radius The radius of the capsule.
67  /// @param Height The height of the cylindrical portion of the capsule. Total height would be Height+2*radius.
68  /// @param UpAxis Which axis the Capsule is to be oriented along. Typical usage is for
69  /// a capsule to be oriented on the Y axis(0,1,0), which would make it stand upright.
70  void Construct(const String& Name, const Real& Radius, const Real& Height, StandardAxis UpAxis);
71  public:
72  /// @brief Class Constructor.
73  /// @param Name The name of this Shape.
74  /// @param Radius The radius of the capsule.
75  /// @param Height The height of the cylindrical portion of the capsule. Total height would be Height+2*radius.
76  /// @param UpAxis Which axis the Capsule is to be oriented along. Typical usage is for
77  /// a capsule to be oriented on the Y axis(0,1,0), which would make it stand upright.
78  CapsuleCollisionShape(const String& Name, const Real& Radius, const Real& Height, const Vector3& UpAxis);
79  /// @brief Class Constructor.
80  /// @param Name The name of this Shape.
81  /// @param Radius The radius of the capsule.
82  /// @param Height The height of the cylindrical portion of the capsule. Total height would be Height+2*radius.
83  /// @param UpAxis Which axis the Capsule is to be oriented along. Uses StandardAxis enum, Axis_Y to make a
84  /// vertical capsule
85  CapsuleCollisionShape(const String& Name, const Real& Radius, const Real& Height, StandardAxis UpAxis);
86  /// @copydoc BoxCollisionShape::BoxCollisionShape(XML::Node OneNode)
88 
89  /// @internal
90  /// @brief Internal Constructor.
91  /// @param Name The name of this Shape.
92  /// @param BulletShape The internal shape this shape is based on.
93  CapsuleCollisionShape(const String& Name, btCapsuleShape* BulletShape);
94  /// @brief Class Destructor.
95  virtual ~CapsuleCollisionShape();
96 
97  /// @brief Gets the radius of the capsule, as used in collision checking, with scaling and margin subtracted.
98  /// @return Returns a real representing the radius of the capsule.
99  virtual Real GetRadius() const;
100  /// @brief Gets the height of the capsule, as used in collision checking, with scaling and margin subtracted.
101  /// @return Returns a real representing the length of the cylindrical portion of the capsule.
102  virtual Real GetHeight() const;
103  /// @brief Gets the radius of the capsule, as the original value passed, without scaling and margin applied.
104  /// @return Returns a real representing the radius of the capsule.
105  virtual Real GetCleanRadius() const;
106  /// @brief Gets the height of the capsule, as the original value passed, without scaling and margin applied.
107  /// @return Returns a real representing the length of the cylindrical portion of the capsule.
108  virtual Real GetCleanHeight() const;
109  /* /// @brief Gets the radius of the capsule, with the region of padding used to aid collision Detection, with scaling applied and margin re-added.
110  /// @return Returns a real representing the radius of the capsule.
111  virtual Real GetRadiusWithMargin() const; */
112 
113  /// @brief Gets which axis this capsule is oriented along.
114  /// @return Returns a Vector3 representing which local axis is oriented along the world up axis.
115  virtual Vector3 GetUpAxis() const;
116  /// @brief Gets which axis this capsule is oriented along.
117  /// @return Returns a StandardAxis representing which local axis is oriented along the world up axis.
118  virtual StandardAxis GetUpStandardAxis() const;
119  /// @copydoc CollisionShape::GetType()
120  virtual CollisionShape::ShapeType GetType() const;
121  /// @copydoc CollisionShape::GetBulletShape
122  virtual btCapsuleShape* GetBulletCapsuleShape() const;
123 
124  // Serializable
125  /// @copydoc CollisionShape::GetBulletShape
126  virtual void ProtoSerialize(XML::Node& CurrentRoot) const;
127  /// @copydoc CollisionShape::GetBulletShape
128  virtual void ProtoDeSerialize(const XML::Node& OneNode);
129  /// @brief Get the name of the the XML tag this class will leave behind as its instances are serialized.
130  /// @return A string containing "CapsuleCollisionShape"
131  static String GetSerializableName();
132  };// CapsuleCollisionShape
133  }//Physics
134 }//Mezzanine
135 
136 #ifndef SWIG
137 /// @copydoc operator << (std::ostream& stream, const Mezzanine::Physics::CollisionShape& ShapeToSerialize)
138 std::ostream& MEZZ_LIB operator << (std::ostream& stream, const Mezzanine::Physics::CapsuleCollisionShape& ShapeToSerialize);
139 /// @copydoc operator >> (std::istream& stream, Mezzanine::Physics::CollisionShape& x)
140 std::istream& MEZZ_LIB operator >> (std::istream& stream, Mezzanine::Physics::CapsuleCollisionShape& x);
141 /// @copydoc operator >> (const Mezzanine::XML::Node& OneNode, Mezzanine::Physics::CollisionShape& x)
143 #endif
144 
145 
146 #endif
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Definition: interpolator.h:433
StandardAxis
Used to identify different Axis in a 3d coordinate system.
Definition: enumerations.h:119
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
ShapeType
This enum describes what kind of shape you are currently working with.
This is the base class for all Primitive shapes.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
Definition: interpolator.h:448
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159