40 #ifndef _physicscapsulecollisionshape_cpp
41 #define _physicscapsulecollisionshape_cpp
43 #include "Physics/capsulecollisionshape.h"
44 #include "collisionshapemanager.h"
45 #include "stringtool.h"
47 #include "btBulletDynamicsCommon.h"
59 btCapsuleShape* CapsuleShape = 0;
60 if(
Axis_Y == UpAxis) CapsuleShape =
new btCapsuleShape(Radius,Height);
61 else if(
Axis_X == UpAxis) CapsuleShape =
new btCapsuleShapeX(Radius,Height);
62 else if(
Axis_Z == UpAxis) CapsuleShape =
new btCapsuleShapeZ(Radius,Height);
71 { this->
Construct(Name,Radius,Height,UpAxis); }
137 {
return static_cast<btCapsuleShape*
>(
ShapeBase); }
190 {
return String(
"CapsuleCollisionShape"); }
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Attribute AppendAttribute(const Char8 *Name)
Creates an Attribute and puts it at the end of this Nodes attributes.
CapsuleCollisionShape(const String &Name, const Real &Radius, const Real &Height, const Vector3 &UpAxis)
Class Constructor.
virtual Real GetHeight() const
Gets the height of the capsule, as used in collision checking, with scaling and margin subtracted...
A light-weight handle for manipulating attributes in DOM tree.
void Construct(const String &Name, const Real &Radius, const Real &Height, StandardAxis UpAxis)
Performed share contructor work.
virtual CollisionShape::ShapeType GetType() const
Gets the type of Collision shape this is.
virtual Vector3 GetUpAxis() const
Gets which axis this capsule is oriented along.
StandardAxis
Used to identify different Axis in a 3d coordinate system.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
virtual void ProtoDeSerialize(const XML::Node &OneNode)
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
std::ostream & Serialize(std::ostream &Stream, const T &Converted, const String &Indent=String(""))
Convert any class that supports serialization or has a serializer to a string of chars in a stream...
virtual ~CapsuleCollisionShape()
Class Destructor.
virtual Vector3 GetScaling() const
Gets the current scaling being applied to the collision shape.
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
const Char8 * AsString(const Char8 *def="") const
Attempts to convert the value of the attribute to a String and returns the results.
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
virtual btCapsuleShape * GetBulletCapsuleShape() const
float Real
A Datatype used to represent a real floating point number.
bool SetValue(const Char8 *rhs)
Set the value of this.
A light-weight handle for manipulating nodes in DOM tree.
int AsInt(int def=0) const
Attempts to convert the value of the attribute to an int and returns the results. ...
ShapeType
This enum describes what kind of shape you are currently working with.
std::istream & DeSerialize(std::istream &Stream, T &Converted)
Deserialize the next xml tag in the stream into a specific in memory class instance.
virtual Real GetRadius() const
Gets the radius of the capsule, as used in collision checking, with scaling and margin subtracted...
virtual btScalar getMargin() const
Gets the collision margin of the sharable/global child collision shape.
virtual Real GetCleanRadius() const
Gets the radius of the capsule, as the original value passed, without scaling and margin applied...
void DeSerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
Thrown when parameters are checked at runtime and found invalid.
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
This is used to represent a point in space, or a vector through space.
void SetPointers(btConvexInternalShape *Shape)
Sets the internal pointers on the base classes.
String Name
Storage for the name of this class instance.
The bulk of the engine components go in this namspace.
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
static Vector3 UnitOnAxis(StandardAxis Axis)
Get a Unit Vector along the given Axis.
btCollisionShape * ShapeBase
A pointer to the bullet collision this uses.
virtual Real GetCleanHeight() const
Gets the height of the capsule, as the original value passed, without scaling and margin applied...
const Char8 * Name() const
ptrdiff_tGet the name of this Node.
virtual StandardAxis GetUpStandardAxis() const
Gets which axis this capsule is oriented along.
void SerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
Node AppendChild(NodeType Type=NodeElement)
Creates a Node and makes it a child of this one.
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
std::string String
A datatype used to a series of characters.
Attribute GetAttribute(const Char8 *Name) const
Attempt to get an Attribute on this Node with a given name.
Indicates the class is a CapsuleCollisionShape.
Node GetChild(const Char8 *Name) const
Attempt to get a child Node with a given name.
StandardAxis IsStandardUnitAxis() const
Get a Unit Vector along the given Axis.