67 #ifndef _graphicsproceduralboxuvmodifier_h
68 #define _graphicsproceduralboxuvmodifier_h
70 #include "Graphics/Procedural/Mesh/meshmodifier.h"
126 virtual String GetName()
const;
A base class for modifying the contents of an already populated triangle buffer.
A modifier that will generate UV coordinates as they would need to be on a box model.
A convenience buffer that stores vertices and indices of a mesh to be generated.
float Real
A Datatype used to represent a real floating point number.
MappingType
An enum describing how the quads for the cube are expected to be laid out on the texture.
MappingType Mapping
How the quads for the cube are expected to be laid out on the texture.
This is used to represent a point in space, or a vector through space.
Vector3 BoxPosition
The central position of the box.
The bulk of the engine components go in this namspace.
Vector3 BoxHalfExtents
The half-size of the box on each dimension.
std::string String
A datatype used to a series of characters.