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booleanmeshgenerator.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
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49  of this software and associated documentation files (the "Software"), to deal
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53  furnished to do so, subject to the following conditions:
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralbooleanmeshgenerator_h
68 #define _graphicsproceduralbooleanmeshgenerator_h
69 
70 #include "Graphics/Procedural/Mesh/meshgenerator.h"
71 #include "Graphics/Procedural/proceduralenumerations.h"
72 
73 namespace Mezzanine
74 {
75  namespace Graphics
76  {
77  namespace Procedural
78  {
79  ///////////////////////////////////////////////////////////////////////////////
80  /// @brief A generator class for performing boolean operations on two buffers.
81  /// @details
82  ///////////////////////////////////////
83  class MEZZ_LIB BooleanGenerator : public MeshGenerator<BooleanGenerator>
84  {
85  protected:
86  /// @internal
87  /// @brief The operation to be performed on the two buffers.
89  /// @internal
90  /// @brief The first of the two buffers to operate on.
92  /// @internal
93  /// @brief The second of the two buffers to operate on.
95  public:
96  /// @brief Blank constructor.
98  /// @brief Operation constructor.
99  /// @param Op The operation to be performed on the two buffers.
101  /// @brief Descriptive constructor.
102  /// @param First The first of the two buffers to operate on.
103  /// @param Second The second of the two buffers to operate on.
104  /// @param Op The operation to be performed on the two buffers.
106  /// @brief Class destructor.
107  virtual ~BooleanGenerator();
108 
109  ///////////////////////////////////////////////////////////////////////////////
110  // Utility
111 
112  /// @copydoc MeshGenerator::AddToTriangleBuffer(TriangleBuffer&) const
113  virtual void AddToTriangleBuffer(TriangleBuffer& Buffer) const;
114 
115  ///////////////////////////////////////////////////////////////////////////////
116  // Configuration
117 
118  /// @brief Sets the first buffers to operate on.
119  /// @param First The first of the two buffers to operate on.
120  /// @return Returns a reference to this.
121  BooleanGenerator& SetFirstBuffer(TriangleBuffer* First);
122  /// @brief Sets the second buffers to operate on.
123  /// @param Second The second of the two buffers to operate on.
124  /// @return Returns a reference to this.
125  BooleanGenerator& SetSecondBuffer(TriangleBuffer* Second);
126  /// @brief Sets the boolean operation to be performed.
127  /// @param Op The operation to be performed on the two buffers.
128  /// @return Returns a reference to this.
129  BooleanGenerator& SetBooleanOperation(const BooleanOperation Op);
130  };//BooleanGenerator
131  }//Procedural
132  }//Graphics
133 }//Mezzanine
134 
135 #endif
BooleanOperation BoolOp
The operation to be performed on the two buffers.
TriangleBuffer * FirstBuffer
The first of the two buffers to operate on.
A convenience buffer that stores vertices and indices of a mesh to be generated.
A generator class for performing boolean operations on two buffers.
TriangleBuffer * SecondBuffer
The second of the two buffers to operate on.
A base class containing all of the utilities needed for a mesh generator.
Definition: meshgenerator.h:87
BooleanOperation
An enum used to describe which boolean operation to take when processing two triangle buffers...
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56