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woodgenerator.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
50  in the Software without restriction, including without limitation the rights
51  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
54 
55  The above copyright notice and this permission notice shall be included in
56  all copies or substantial portions of the Software.
57 
58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralwoodgenerator_h
68 #define _graphicsproceduralwoodgenerator_h
69 
70 #include "Graphics/Procedural/Texture/texturegenerator.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief Creates a wood slice image.
80  /// @details Creates a structure of annual rings from a specified perlin noise on a coloured background.
81  ///////////////////////////////////////
83  {
84  protected:
85  /// @internal
86  /// @brief The background colour of the texture to be generated.
88  /// @internal
89  /// @brief The amount of disruption to apply to the pattern.
91  /// @internal
92  /// @brief The seed to be used for the random number generator.
94  /// @internal
95  /// @brief The number of annual rings to be rendered.
97  public:
98  /// @brief Blank constructor.
99  WoodGenerator();
100  /// @brief Seedless constructor.
101  /// @param Rings The number of annual rings. Values under 3 will be ignored.
102  /// @param Colour The colour to be applied to the wood to be generated.
103  WoodGenerator(const Whole Rings, const ColourValue& Colour);
104  /// @brief Descriptive constructor.
105  /// @param Seed The seed value for the random number generator.
106  /// @param Rings The number of annual rings. Values under 3 will be ignored.
107  /// @param Colour The colour to be applied to the wood to be generated.
108  WoodGenerator(const Whole Seed, const Whole Rings, const ColourValue& Colour);
109  /// @brief Class destructor.
110  virtual ~WoodGenerator();
111 
112  ///////////////////////////////////////////////////////////////////////////////
113  // Utility
114 
115  /// @copydoc TextureGenerator::AddToTextureBuffer(TextureBuffer&) const
116  virtual void AddToTextureBuffer(TextureBuffer& Buffer) const;
117  /// @copydoc TextureGenerator::GetName() const
118  virtual String GetName() const;
119 
120  ///////////////////////////////////////////////////////////////////////////////
121  // Configuration
122 
123  /// @brief Sets the colour of the background.
124  /// @param Colour The colour to be applied to the wood to be generated.
125  /// @return Returns a reference to this.
126  WoodGenerator& SetColour(const ColourValue& Colour);
127  /// @brief Sets the colour of the background.
128  /// @param Red The Red component for the background colour. Range: [0.0, 1.0].
129  /// @param Green The Green component for the background colour. Range: [0.0, 1.0].
130  /// @param Blue The Blue component for the background colour. Range: [0.0, 1.0].
131  /// @param Alpha The Alpha component for the background colour. Range: [0.0, 1.0].
132  /// @return Returns a reference to this.
133  WoodGenerator& SetColour(const Real Red, const Real Green, const Real Blue, const Real Alpha = 1.0);
134  /// @brief Sets the turbulence that will modify the generated pattern.
135  /// @param Turb The amount of disruption to apply to the pattern. Initial Value: 0.01.
136  /// @return Returns a reference to this.
137  WoodGenerator& SetTurbulence(const Real Turb);
138  /// @brief Sets the seed for the "random" number generator.
139  /// @param Seed The seed value for the random number generator. Initial Value: 5120.
140  /// @return Returns a reference to this.
141  WoodGenerator& SetSeed(const Whole Seed);
142  /// @brief Sets the number of annual rings.
143  /// @param Rings The number of annual rings. Values under 3 will be ignored. Initial Value: 8.
144  /// @return Returns a reference to this.
145  WoodGenerator& SetRings(const Whole Rings);
146  };//WoodGenerator
147  }//Procedural
148  }//Graphics
149 }//Mezzanine
150 
151 #endif
Whole GenSeed
The seed to be used for the random number generator.
Definition: woodgenerator.h:93
ColourValue GenColour
The background colour of the texture to be generated.
Definition: woodgenerator.h:87
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
Real GenTurbulence
The amount of disruption to apply to the pattern.
Definition: woodgenerator.h:90
Whole GenRings
The number of annual rings to be rendered.
Definition: woodgenerator.h:96
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
A base class for texture generators that use the TextureBuffer class.