BlackTopp Studios
inc
Main
Namespaces
Classes
Files
File List
File Members
Mezzanine
src
Graphics
Procedural
Texture
woodgenerator.h
1
// © Copyright 2010 - 2016 BlackTopp Studios Inc.
2
/* This file is part of The Mezzanine Engine.
3
4
The Mezzanine Engine is free software: you can redistribute it and/or modify
5
it under the terms of the GNU General Public License as published by
6
the Free Software Foundation, either version 3 of the License, or
7
(at your option) any later version.
8
9
The Mezzanine Engine is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12
GNU General Public License for more details.
13
14
You should have received a copy of the GNU General Public License
15
along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16
*/
17
/* The original authors have included a copy of the license specified above in the
18
'Docs' folder. See 'gpl.txt'
19
*/
20
/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21
Build professional software and charge for their product.
22
23
However there are some practical restrictions, so if your project involves
24
any of the following you should contact us and we will try to work something
25
out:
26
- DRM or Copy Protection of any kind(except Copyrights)
27
- Software Patents You Do Not Wish to Freely License
28
- Any Kind of Linking to Non-GPL licensed Works
29
- Are Currently In Violation of Another Copyright Holder's GPL License
30
- If You want to change our code and not add a few hundred MB of stuff to
31
your distribution
32
33
These and other limitations could cause serious legal problems if you ignore
34
them, so it is best to simply contact us or the Free Software Foundation, if
35
you have any questions.
36
37
Joseph Toppi - toppij@gmail.com
38
John Blackwood - makoenergy02@gmail.com
39
*/
40
/*
41
-----------------------------------------------------------------------------
42
This source file is part of ogre-procedural
43
44
For the latest info, see http://code.google.com/p/ogre-procedural/
45
46
Copyright (c) 2010-2013 Michael Broutin
47
48
Permission is hereby granted, free of charge, to any person obtaining a copy
49
of this software and associated documentation files (the "Software"), to deal
50
in the Software without restriction, including without limitation the rights
51
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
52
copies of the Software, and to permit persons to whom the Software is
53
furnished to do so, subject to the following conditions:
54
55
The above copyright notice and this permission notice shall be included in
56
all copies or substantial portions of the Software.
57
58
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64
THE SOFTWARE.
65
-----------------------------------------------------------------------------
66
*/
67
#ifndef _graphicsproceduralwoodgenerator_h
68
#define _graphicsproceduralwoodgenerator_h
69
70
#include "Graphics/Procedural/Texture/texturegenerator.h"
71
72
namespace
Mezzanine
73
{
74
namespace
Graphics
75
{
76
namespace
Procedural
77
{
78
///////////////////////////////////////////////////////////////////////////////
79
/// @brief Creates a wood slice image.
80
/// @details Creates a structure of annual rings from a specified perlin noise on a coloured background.
81
///////////////////////////////////////
82
class
MEZZ_LIB
WoodGenerator
:
public
TextureGenerator
83
{
84
protected
:
85
/// @internal
86
/// @brief The background colour of the texture to be generated.
87
ColourValue
GenColour
;
88
/// @internal
89
/// @brief The amount of disruption to apply to the pattern.
90
Real
GenTurbulence
;
91
/// @internal
92
/// @brief The seed to be used for the random number generator.
93
Whole
GenSeed
;
94
/// @internal
95
/// @brief The number of annual rings to be rendered.
96
Whole
GenRings
;
97
public
:
98
/// @brief Blank constructor.
99
WoodGenerator
();
100
/// @brief Seedless constructor.
101
/// @param Rings The number of annual rings. Values under 3 will be ignored.
102
/// @param Colour The colour to be applied to the wood to be generated.
103
WoodGenerator
(
const
Whole
Rings,
const
ColourValue
& Colour);
104
/// @brief Descriptive constructor.
105
/// @param Seed The seed value for the random number generator.
106
/// @param Rings The number of annual rings. Values under 3 will be ignored.
107
/// @param Colour The colour to be applied to the wood to be generated.
108
WoodGenerator
(
const
Whole
Seed,
const
Whole
Rings,
const
ColourValue
& Colour);
109
/// @brief Class destructor.
110
virtual
~
WoodGenerator
();
111
112
///////////////////////////////////////////////////////////////////////////////
113
// Utility
114
115
/// @copydoc TextureGenerator::AddToTextureBuffer(TextureBuffer&) const
116
virtual
void
AddToTextureBuffer(
TextureBuffer
& Buffer)
const
;
117
/// @copydoc TextureGenerator::GetName() const
118
virtual
String
GetName()
const
;
119
120
///////////////////////////////////////////////////////////////////////////////
121
// Configuration
122
123
/// @brief Sets the colour of the background.
124
/// @param Colour The colour to be applied to the wood to be generated.
125
/// @return Returns a reference to this.
126
WoodGenerator
& SetColour(
const
ColourValue
& Colour);
127
/// @brief Sets the colour of the background.
128
/// @param Red The Red component for the background colour. Range: [0.0, 1.0].
129
/// @param Green The Green component for the background colour. Range: [0.0, 1.0].
130
/// @param Blue The Blue component for the background colour. Range: [0.0, 1.0].
131
/// @param Alpha The Alpha component for the background colour. Range: [0.0, 1.0].
132
/// @return Returns a reference to this.
133
WoodGenerator
& SetColour(
const
Real
Red,
const
Real
Green,
const
Real
Blue,
const
Real
Alpha = 1.0);
134
/// @brief Sets the turbulence that will modify the generated pattern.
135
/// @param Turb The amount of disruption to apply to the pattern. Initial Value: 0.01.
136
/// @return Returns a reference to this.
137
WoodGenerator
& SetTurbulence(
const
Real
Turb);
138
/// @brief Sets the seed for the "random" number generator.
139
/// @param Seed The seed value for the random number generator. Initial Value: 5120.
140
/// @return Returns a reference to this.
141
WoodGenerator
& SetSeed(
const
Whole
Seed);
142
/// @brief Sets the number of annual rings.
143
/// @param Rings The number of annual rings. Values under 3 will be ignored. Initial Value: 8.
144
/// @return Returns a reference to this.
145
WoodGenerator
& SetRings(
const
Whole
Rings);
146
};
//WoodGenerator
147
}
//Procedural
148
}
//Graphics
149
}
//Mezzanine
150
151
#endif
Mezzanine::Graphics::Procedural::WoodGenerator::GenSeed
Whole GenSeed
The seed to be used for the random number generator.
Definition:
woodgenerator.h:93
Mezzanine::Graphics::Procedural::WoodGenerator::GenColour
ColourValue GenColour
The background colour of the texture to be generated.
Definition:
woodgenerator.h:87
Mezzanine::ColourValue
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition:
colourvalue.h:64
Mezzanine::Real
float Real
A Datatype used to represent a real floating point number.
Definition:
datatypes.h:141
Mezzanine::Graphics::Procedural::WoodGenerator::GenTurbulence
Real GenTurbulence
The amount of disruption to apply to the pattern.
Definition:
woodgenerator.h:90
Mezzanine::Graphics::Procedural::WoodGenerator::GenRings
Whole GenRings
The number of annual rings to be rendered.
Definition:
woodgenerator.h:96
Mezzanine::Graphics::Procedural::WoodGenerator
Creates a wood slice image.
Definition:
woodgenerator.h:82
Mezzanine::Graphics::Procedural::TextureBuffer
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition:
texturebuffer.h:86
MEZZ_LIB
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
Definition:
crossplatformexport.h:139
Mezzanine
The bulk of the engine components go in this namspace.
Definition:
actor.cpp:56
Mezzanine::Whole
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition:
datatypes.h:151
Mezzanine::String
std::string String
A datatype used to a series of characters.
Definition:
datatypes.h:159
Mezzanine::Graphics::Procedural::TextureGenerator
A base class for texture generators that use the TextureBuffer class.
Definition:
texturegenerator.h:83
Generated on Wed Apr 6 2016 08:34:46 for BlackTopp Studios inc by
1.8.9.1. Thanks to the
Open Icon Library
for help with some of the icons.