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widgetfactory.h
1 // Copyright 2010 - 2011 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _uiwidgetfactory_h
41 #define _uiwidgetfactory_h
42 
43 #include "datatypes.h"
44 
45 namespace Mezzanine
46 {
47  namespace XML
48  {
49  class Node;
50  }
51  namespace UI
52  {
53  class Widget;
54  class Screen;
55  ///////////////////////////////////////////////////////////////////////////////
56  /// @class WidgetFactory
57  /// @headerfile widgetfactory.h
58  /// @brief This is a base class for factories that construct the widgets available to the UI subsystem.
59  /// @details
60  ///////////////////////////////////////
62  {
63  public:
64  /// @brief Class constructor.
66  /// @brief Class destructor.
67  virtual ~WidgetFactory() { }
68 
69  /// @brief Gets the name of the Widget that is created by this factory.
70  /// @return Returns the typename of the Widget created by this factory.
71  virtual String GetWidgetTypeName() const = 0;
72 
73  /// @brief Creates a Widget of the type represented by this factory.
74  /// @param Parent The screen the created Widget will belong to.
75  /// @return Returns a pointer to the created Widget.
76  virtual Widget* CreateWidget(Screen* Parent) = 0;
77  /// @brief Creates a Widget of the type represented by this factory.
78  /// @param RendName The name to be given to the created widget.
79  /// @param Params A NameValuePairMap containing the params to be applied during construction.
80  /// @param Parent The screen the created Widget will belong to.
81  /// @return Returns a pointer to the created Widget.
82  virtual Widget* CreateWidget(const String& RendName, const NameValuePairMap& Params, Screen* Parent) = 0;
83  /// @brief Creates a Widget of the type represented by this factory.
84  /// @param RendName The name to be given to the created widget.
85  /// @param RendRect The dimensions that will be assigned to the created Widget.
86  /// @param Params A NameValuePairMap containing the params to be applied during construction.
87  /// @param Parent The screen the created Widget will belong to.
88  /// @return Returns a pointer to the created Widget.
89  virtual Widget* CreateWidget(const String& RendName, const UnifiedRect& RendRect, const NameValuePairMap& Params, Screen* Parent) = 0;
90  /// @brief Creates a Widget from XML.
91  /// @param XMLNode The node of the xml document to construct from.
92  /// @param Parent The screen the created Widget will belong to.
93  /// @return Returns a pointer to the Widget created.
94  virtual Widget* CreateWidget(const XML::Node& XMLNode, Screen* Parent) = 0;
95  /// @brief Destroys a Widget created by this factory.
96  /// @param ToBeDestroyed A pointer to the Widget to be destroyed.
97  virtual void DestroyWidget(Widget* ToBeDestroyed) = 0;
98  };//WidgetFactory
99  }//UI
100 }//Mezzanine
101 
102 #endif
virtual ~WidgetFactory()
Class destructor.
Definition: widgetfactory.h:67
All the definitions for datatypes as well as some basic conversion functions are defined here...
WidgetFactory()
Class constructor.
Definition: widgetfactory.h:65
This class represents a 2D rect which can express the size and position of a renderable on screen...
Definition: unifieddim.h:661
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
This is the base class for all widgets.
Definition: widget.h:126
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::map< String, String > NameValuePairMap
This is a datatype mostly used for describing settings or parameters that can't be declared in advanc...
Definition: datatypes.h:209
This class is a helper class for creating UI's. It is responsible for storing and keeping track of al...
Definition: screen.h:142
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
This is a base class for factories that construct the widgets available to the UI subsystem...
Definition: widgetfactory.h:61