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wavdecoderfactory.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 // Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
41 // This file is part of the "cAudio Engine"
42 // For conditions of distribution and use, see copyright notice in cAudio-ZLIBLicense.txt
43 #ifndef _audiowavdecoderfactory_h
44 #define _audiowavdecoderfactory_h
45 
46 #ifdef ENABLE_WAV_ENCODE
47 
48 #include "Audio/decoderfactory.h"
49 #include "Audio/wavdecoder.h"
50 
51 namespace Mezzanine
52 {
53  namespace Audio
54  {
55  class MEZZ_LIB WavDecoderFactory : public iDecoderFactory
56  {
57  protected:
58  public:
59  /// @brief Class constructor.
60  WavDecoderFactory() { }
61  /// @brief Class destructor.
62  virtual ~WavDecoderFactory() { }
63 
64  /// @copydoc iDecoderFactory::CreateDecoder(Resource::DataStreamPtr Stream)
65  virtual iDecoder* CreateDecoder(Resource::DataStreamPtr Stream)
66  { return new WavDecoder(Stream); }
67  /// @copydoc iDecoderFactory::GetSupportedEncoding() const
68  virtual Audio::Encoding GetSupportedEncoding() const
69  { return Audio::Enc_WAV; }
70  };//WavDecoderFactory
71  }//Audio
72 }//Mezzanine
73 
74 #endif //ENABLE_WAV_ENCODE
75 
76 #endif
Encoding
The encoding to use when reading or writing an audio buffer.
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
CountedPtr< DataStream > DataStreamPtr
This is a convenience type for a data stream in a counted pointer.
Definition: datastream.h:383
Used in .wav files.