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vortexmodifier.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
50  in the Software without restriction, including without limitation the rights
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52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
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55  The above copyright notice and this permission notice shall be included in
56  all copies or substantial portions of the Software.
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58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralvortexmodifier_h
68 #define _graphicsproceduralvortexmodifier_h
69 
70 #include "Graphics/Procedural/Texture/texturemodifier.h"
71 
72 #include "vector2.h"
73 
74 namespace Mezzanine
75 {
76  namespace Graphics
77  {
78  namespace Procedural
79  {
80  ///////////////////////////////////////////////////////////////////////////////
81  /// @brief Twists the pixel positions in a circle on the Texture.
82  /// @details
83  ///////////////////////////////////////
85  {
86  protected:
87  /// @internal
88  /// @brief The center of the twisting circle on the texture.
90  /// @internal
91  /// @brief The size of the twisting circle on the texture.
93  /// @internal
94  /// @brief The amount of twist to be applied in radians.
96  public:
97  /// @brief Blank constructor.
99  /// @brief Class destructor.
100  virtual ~VortexModifier();
101 
102  ///////////////////////////////////////////////////////////////////////////////
103  // Utility
104 
105  /// @copydoc TextureModifier::Modify(TextureBuffer&)
106  virtual void Modify(TextureBuffer& Buffer);
107  /// @copydoc TextureModifier::GetName() const
108  virtual String GetName() const;
109 
110  ///////////////////////////////////////////////////////////////////////////////
111  // Configuration
112 
113  /// @brief Sets the center point where the texture will be twisted.
114  /// @param Center The center of the twisting circle on the texture. Initial Value: (0.0,0.0).
115  /// @return Returns a reference to this.
116  VortexModifier& SetVortexCenter(const Vector2& Center);
117  /// @brief Sets the center point where the texture will be twisted.
118  /// @param X The center of the twisting circle on the X axis. Initial Value: 0.0.
119  /// @param Y The center of the twisting circle on the Y axis. Initial Value: 0.0.
120  /// @return Returns a reference to this.
121  VortexModifier& SetVortexCenter(const Real X, const Real Y);
122  /// @brief Sets the center point on the X axis where the texture will be twisted.
123  /// @param X The center of the twisting circle on the X axis. Initial Value: 0.0.
124  /// @return Returns a reference to this.
125  VortexModifier& SetVortexCenterX(const Real X);
126  /// @brief Sets the center point on the Y axis where the texture will be twisted.
127  /// @param Y The center of the twisting circle on the Y axis. Initial Value: 0.0.
128  /// @return Returns a reference to this.
129  VortexModifier& SetVortexCenterY(const Real Y);
130 
131  /// @brief Sets the radius of the twisting circle.
132  /// @param Radius The size of the twisting circle on the texture. Initial Value: (0.0,0.0).
133  /// @return Returns a reference to this.
134  VortexModifier& SetVortexRadius(const Vector2& Radius);
135  /// @brief Sets the radius of the twisting circle.
136  /// @param X The radius of the twisting circle on the X axis. Initial Value: 0.0.
137  /// @param Y The radius of the twisting circle on the Y axis. Initial Value: 0.0.
138  /// @return Returns a reference to this.
139  VortexModifier& SetVortexRadius(const Real X, const Real Y);
140  /// @brief Sets the radius on the X axis of the twisting circle.
141  /// @param X The radius of the twisting circle on the X axis. Initial Value: 0.0.
142  /// @return Returns a reference to this.
143  VortexModifier& SetVortexRadiusX(const Real X);
144  /// @brief Sets the radius on the Y axis of the twisting circle.
145  /// @param Y The radius of the twisting circle on the Y axis. Initial Value: 0.0.
146  /// @return Returns a reference to this.
147  VortexModifier& SetVortexRadiusY(const Real Y);
148 
149  /// @brief Sets the angle by which to rotate pixels within the vortex.
150  /// @param Twist The amount of rotation in radians to be applied to pixels within the vortex. Initial Value: 0.0.
151  /// @return Returns a reference to this.
152  VortexModifier& SetVortexTwist(const Real Twist);
153  };//VortexModifier
154  }//Procedural
155  }//Graphics
156 }//Mezzanine
157 
158 #endif
Vector2 VortexRadius
The size of the twisting circle on the texture.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
Vector2 VortexCenter
The center of the twisting circle on the texture.
Twists the pixel positions in a circle on the Texture.
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
Real TwistAngle
The amount of twist to be applied in radians.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
A base class for modifying the contents of an already populated texture buffer.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159