BlackTopp Studios
inc
Main
Namespaces
Classes
Files
File List
File Members
Mezzanine
src
Graphics
Procedural
Texture
vortexmodifier.h
1
// © Copyright 2010 - 2016 BlackTopp Studios Inc.
2
/* This file is part of The Mezzanine Engine.
3
4
The Mezzanine Engine is free software: you can redistribute it and/or modify
5
it under the terms of the GNU General Public License as published by
6
the Free Software Foundation, either version 3 of the License, or
7
(at your option) any later version.
8
9
The Mezzanine Engine is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12
GNU General Public License for more details.
13
14
You should have received a copy of the GNU General Public License
15
along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16
*/
17
/* The original authors have included a copy of the license specified above in the
18
'Docs' folder. See 'gpl.txt'
19
*/
20
/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21
Build professional software and charge for their product.
22
23
However there are some practical restrictions, so if your project involves
24
any of the following you should contact us and we will try to work something
25
out:
26
- DRM or Copy Protection of any kind(except Copyrights)
27
- Software Patents You Do Not Wish to Freely License
28
- Any Kind of Linking to Non-GPL licensed Works
29
- Are Currently In Violation of Another Copyright Holder's GPL License
30
- If You want to change our code and not add a few hundred MB of stuff to
31
your distribution
32
33
These and other limitations could cause serious legal problems if you ignore
34
them, so it is best to simply contact us or the Free Software Foundation, if
35
you have any questions.
36
37
Joseph Toppi - toppij@gmail.com
38
John Blackwood - makoenergy02@gmail.com
39
*/
40
/*
41
-----------------------------------------------------------------------------
42
This source file is part of ogre-procedural
43
44
For the latest info, see http://code.google.com/p/ogre-procedural/
45
46
Copyright (c) 2010-2013 Michael Broutin
47
48
Permission is hereby granted, free of charge, to any person obtaining a copy
49
of this software and associated documentation files (the "Software"), to deal
50
in the Software without restriction, including without limitation the rights
51
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
52
copies of the Software, and to permit persons to whom the Software is
53
furnished to do so, subject to the following conditions:
54
55
The above copyright notice and this permission notice shall be included in
56
all copies or substantial portions of the Software.
57
58
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64
THE SOFTWARE.
65
-----------------------------------------------------------------------------
66
*/
67
#ifndef _graphicsproceduralvortexmodifier_h
68
#define _graphicsproceduralvortexmodifier_h
69
70
#include "Graphics/Procedural/Texture/texturemodifier.h"
71
72
#include "vector2.h"
73
74
namespace
Mezzanine
75
{
76
namespace
Graphics
77
{
78
namespace
Procedural
79
{
80
///////////////////////////////////////////////////////////////////////////////
81
/// @brief Twists the pixel positions in a circle on the Texture.
82
/// @details
83
///////////////////////////////////////
84
class
MEZZ_LIB
VortexModifier
:
public
TextureModifier
85
{
86
protected
:
87
/// @internal
88
/// @brief The center of the twisting circle on the texture.
89
Vector2
VortexCenter
;
90
/// @internal
91
/// @brief The size of the twisting circle on the texture.
92
Vector2
VortexRadius
;
93
/// @internal
94
/// @brief The amount of twist to be applied in radians.
95
Real
TwistAngle
;
96
public
:
97
/// @brief Blank constructor.
98
VortexModifier
();
99
/// @brief Class destructor.
100
virtual
~
VortexModifier
();
101
102
///////////////////////////////////////////////////////////////////////////////
103
// Utility
104
105
/// @copydoc TextureModifier::Modify(TextureBuffer&)
106
virtual
void
Modify(
TextureBuffer
& Buffer);
107
/// @copydoc TextureModifier::GetName() const
108
virtual
String
GetName()
const
;
109
110
///////////////////////////////////////////////////////////////////////////////
111
// Configuration
112
113
/// @brief Sets the center point where the texture will be twisted.
114
/// @param Center The center of the twisting circle on the texture. Initial Value: (0.0,0.0).
115
/// @return Returns a reference to this.
116
VortexModifier
& SetVortexCenter(
const
Vector2
& Center);
117
/// @brief Sets the center point where the texture will be twisted.
118
/// @param X The center of the twisting circle on the X axis. Initial Value: 0.0.
119
/// @param Y The center of the twisting circle on the Y axis. Initial Value: 0.0.
120
/// @return Returns a reference to this.
121
VortexModifier
& SetVortexCenter(
const
Real
X,
const
Real
Y);
122
/// @brief Sets the center point on the X axis where the texture will be twisted.
123
/// @param X The center of the twisting circle on the X axis. Initial Value: 0.0.
124
/// @return Returns a reference to this.
125
VortexModifier
& SetVortexCenterX(
const
Real
X);
126
/// @brief Sets the center point on the Y axis where the texture will be twisted.
127
/// @param Y The center of the twisting circle on the Y axis. Initial Value: 0.0.
128
/// @return Returns a reference to this.
129
VortexModifier
& SetVortexCenterY(
const
Real
Y);
130
131
/// @brief Sets the radius of the twisting circle.
132
/// @param Radius The size of the twisting circle on the texture. Initial Value: (0.0,0.0).
133
/// @return Returns a reference to this.
134
VortexModifier
& SetVortexRadius(
const
Vector2
& Radius);
135
/// @brief Sets the radius of the twisting circle.
136
/// @param X The radius of the twisting circle on the X axis. Initial Value: 0.0.
137
/// @param Y The radius of the twisting circle on the Y axis. Initial Value: 0.0.
138
/// @return Returns a reference to this.
139
VortexModifier
& SetVortexRadius(
const
Real
X,
const
Real
Y);
140
/// @brief Sets the radius on the X axis of the twisting circle.
141
/// @param X The radius of the twisting circle on the X axis. Initial Value: 0.0.
142
/// @return Returns a reference to this.
143
VortexModifier
& SetVortexRadiusX(
const
Real
X);
144
/// @brief Sets the radius on the Y axis of the twisting circle.
145
/// @param Y The radius of the twisting circle on the Y axis. Initial Value: 0.0.
146
/// @return Returns a reference to this.
147
VortexModifier
& SetVortexRadiusY(
const
Real
Y);
148
149
/// @brief Sets the angle by which to rotate pixels within the vortex.
150
/// @param Twist The amount of rotation in radians to be applied to pixels within the vortex. Initial Value: 0.0.
151
/// @return Returns a reference to this.
152
VortexModifier
& SetVortexTwist(
const
Real
Twist);
153
};
//VortexModifier
154
}
//Procedural
155
}
//Graphics
156
}
//Mezzanine
157
158
#endif
Mezzanine::Graphics::Procedural::VortexModifier::VortexRadius
Vector2 VortexRadius
The size of the twisting circle on the texture.
Definition:
vortexmodifier.h:92
Mezzanine::Real
float Real
A Datatype used to represent a real floating point number.
Definition:
datatypes.h:141
Mezzanine::Graphics::Procedural::VortexModifier::VortexCenter
Vector2 VortexCenter
The center of the twisting circle on the texture.
Definition:
vortexmodifier.h:89
Mezzanine::Graphics::Procedural::VortexModifier
Twists the pixel positions in a circle on the Texture.
Definition:
vortexmodifier.h:84
Mezzanine::Vector2
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition:
vector2.h:63
Mezzanine::Graphics::Procedural::TextureBuffer
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition:
texturebuffer.h:86
MEZZ_LIB
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
Definition:
crossplatformexport.h:139
Mezzanine::Graphics::Procedural::VortexModifier::TwistAngle
Real TwistAngle
The amount of twist to be applied in radians.
Definition:
vortexmodifier.h:95
Mezzanine
The bulk of the engine components go in this namspace.
Definition:
actor.cpp:56
Mezzanine::Graphics::Procedural::TextureModifier
A base class for modifying the contents of an already populated texture buffer.
Definition:
texturemodifier.h:82
Mezzanine::String
std::string String
A datatype used to a series of characters.
Definition:
datatypes.h:159
Generated on Wed Apr 6 2016 08:34:46 for BlackTopp Studios inc by
1.8.9.1. Thanks to the
Open Icon Library
for help with some of the icons.