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tubegenerator.cpp
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
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67 #ifndef _graphicsproceduraltubegenerator_cpp
68 #define _graphicsproceduraltubegenerator_cpp
69 
70 #include "Graphics/Procedural/Mesh/tubegenerator.h"
71 
72 #include "MathTools/mathtools.h"
73 #include "exception.h"
74 
75 namespace Mezzanine
76 {
77  namespace Graphics
78  {
79  namespace Procedural
80  {
81  TubeGenerator::TubeGenerator(const Real InnerRadius, const Real OuterRadius, const Real Height, const Whole SegCircle, const Whole SegHeight) :
82  TubeInnerRadius(InnerRadius),
83  TubeOuterRadius(OuterRadius),
84  TubeHeight(Height),
85  NumSegCircle(SegCircle),
86  NumSegHeight(SegHeight)
87  { }
88 
90  { }
91 
92  ///////////////////////////////////////////////////////////////////////////////
93  // Utility
94 
96  {
97  Buffer.RebaseOffset();
98  Buffer.EstimateVertexCount( ( this->NumSegHeight + 1 ) * ( this->NumSegCircle + 1 ) * 2 + ( this->NumSegCircle + 1 ) * 4 );
99  Buffer.EstimateIndexCount( 6 * ( this->NumSegCircle + 1 ) * this->NumSegHeight * 2 + 6 * this->NumSegCircle * 2 );
100 
101  Real deltaAngle = ( MathTools::GetTwoPi() / this->NumSegCircle );
102  Real deltaHeight = this->TubeHeight / (Real)this->NumSegHeight;
103  int Offset = 0;
104 
105  for( Whole i = 0 ; i <= this->NumSegHeight ; ++i )
106  {
107  for( Whole j = 0 ; j <= this->NumSegCircle ; ++j )
108  {
109  Real x0 = this->TubeOuterRadius * cosf( j * deltaAngle );
110  Real z0 = this->TubeOuterRadius * sinf( j * deltaAngle );
111  this->AddPoint(Buffer, Vector3( x0, i * deltaHeight, z0 ),
112  Vector3( x0, 0, z0 ).GetNormal(),
113  Vector2( j / (Real)this->NumSegCircle, i / (Real)this->NumSegHeight ) );
114 
115  if( i != this->NumSegHeight ) {
116  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
117  Buffer.AddIndex( Offset );
118  Buffer.AddIndex( Offset + this->NumSegCircle );
119  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
120  Buffer.AddIndex( Offset + 1 );
121  Buffer.AddIndex( Offset );
122  }
123  Offset++;
124  }
125  }
126 
127  for( Whole i = 0 ; i <= this->NumSegHeight ; ++i )
128  {
129  for( Whole j = 0 ; j<= this->NumSegCircle ; ++j )
130  {
131  Real x0 = this->TubeInnerRadius * cosf( j * deltaAngle );
132  Real z0 = this->TubeInnerRadius * sinf( j * deltaAngle );
133  this->AddPoint(Buffer, Vector3( x0, i * deltaHeight, z0 ),
134  -Vector3( x0, 0, z0 ).GetNormal(),
135  Vector2( j / (Real)this->NumSegCircle, i / (Real)this->NumSegHeight ) );
136 
137  if( i != this->NumSegHeight ) {
138  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
139  Buffer.AddIndex( Offset + this->NumSegCircle );
140  Buffer.AddIndex( Offset );
141  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
142  Buffer.AddIndex( Offset );
143  Buffer.AddIndex( Offset + 1);
144  }
145  Offset++;
146  }
147  }
148 
149  //low cap
150  for( Whole j = 0 ; j <= this->NumSegCircle ; ++j )
151  {
152  Real x0 = this->TubeInnerRadius * cosf( j * deltaAngle );
153  Real z0 = this->TubeInnerRadius * sinf( j * deltaAngle );
154 
155  this->AddPoint(Buffer, Vector3( x0, 0.0f, z0 ),
157  Vector2( j / (Real)this->NumSegCircle, 1. ) );
158 
159  x0 = this->TubeOuterRadius * cosf( j * deltaAngle );
160  z0 = this->TubeOuterRadius * sinf( j * deltaAngle );
161 
162  this->AddPoint(Buffer, Vector3( x0, 0.0f, z0 ),
164  Vector2( j / (Real)this->NumSegCircle, 0. ) );
165 
166  if( j != this->NumSegCircle ) {
167  Buffer.AddIndex( Offset );
168  Buffer.AddIndex( Offset + 1 );
169  Buffer.AddIndex( Offset + 3 );
170  Buffer.AddIndex( Offset + 2 );
171  Buffer.AddIndex( Offset );
172  Buffer.AddIndex( Offset + 3 );
173  }
174  Offset += 2;
175  }
176 
177 
178  //high cap
179  for( Whole j = 0 ; j <= this->NumSegCircle ; ++j )
180  {
181  Real x0 = this->TubeInnerRadius * cosf( j * deltaAngle );
182  Real z0 = this->TubeInnerRadius * sinf( j * deltaAngle );
183 
184  this->AddPoint(Buffer, Vector3( x0, this->TubeHeight, z0 ),
185  Vector3::Unit_Y(),
186  Vector2( j / (Real)this->NumSegCircle, 0. ) );
187 
188  x0 = this->TubeOuterRadius * cosf( j * deltaAngle );
189  z0 = this->TubeOuterRadius * sinf( j * deltaAngle );
190 
191  this->AddPoint(Buffer, Vector3( x0, this->TubeHeight, z0 ),
192  Vector3::Unit_Y(),
193  Vector2( j / (Real)this->NumSegCircle, 1. ) );
194 
195  if( j != this->NumSegCircle ) {
196  Buffer.AddIndex( Offset + 1 );
197  Buffer.AddIndex( Offset );
198  Buffer.AddIndex( Offset + 3 );
199  Buffer.AddIndex( Offset );
200  Buffer.AddIndex( Offset + 2 );
201  Buffer.AddIndex( Offset + 3 );
202  }
203  Offset += 2;
204  }
205  }
206 
207  ///////////////////////////////////////////////////////////////////////////////
208  // Configuration
209 
211  {
212  if( InnerRadius <= 0.0 )
213  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Radius for a generated tube mesh must be greater than zero.");
214 
215  if( this->TubeOuterRadius < InnerRadius )
216  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Outer radius must be larger than inner radius!");
217 
218  this->TubeInnerRadius = InnerRadius;
219  return *this;
220  }
221 
223  {
224  if( OuterRadius <= 0.0 )
225  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Radius for a generated tube mesh must be greater than zero.");
226 
227  if( OuterRadius < this->TubeInnerRadius )
228  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Outer radius must be larger than inner radius!");
229 
230  this->TubeOuterRadius = OuterRadius;
231  return *this;
232  }
233 
235  {
236  if( Height <= 0.0 )
237  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Height for a generated cylinder mesh must be greater than zero.");
238 
239  this->TubeHeight = Height;
240  return *this;
241  }
242 
244  {
245  if( SegCircle < 3 )
246  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Number of segments for circular component of generated tube mesh must be greater than two.");
247 
248  this->NumSegCircle = SegCircle;
249  return *this;
250  }
251 
253  {
254  if( SegHeight == 0 )
255  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Number of segments for length component of generated tube mesh must be greater than zero.");
256 
257  this->NumSegHeight = SegHeight;
258  return *this;
259  }
260  }//Procedural
261  }//Graphics
262 }//Mezzanine
263 
264 #endif
Real TubeInnerRadius
The radius of the inner edge of the tube.
Definition: tubegenerator.h:87
TubeGenerator & SetInnerRadius(const Real InnerRadius)
Sets the inner radius of the tube. the radius is set to 0 or less OR if the radius is greater than th...
Real TubeHeight
The height of the tube.
Definition: tubegenerator.h:93
TubeGenerator & SetHeight(const Real Height)
Sets the height of the tube. the height is set to 0 or less, a PARAMETERS_EXCEPTION will be thrown...
A convenience buffer that stores vertices and indices of a mesh to be generated.
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
Definition: exception.h:3048
void EstimateIndexCount(const Whole IndexCount)
Gives an estimation of the number of indices needed for this triangle buffer.
Whole NumSegCircle
The resolution of the circular component of the tube.
Definition: tubegenerator.h:96
TubeGenerator & SetNumSegCircle(const Whole SegCircle)
Sets the number of segments when rotating around the tube's axis. the number of segments is less than...
TubeGenerator & SetNumSegHeight(const Whole SegHeight)
Sets the number of segments along the height of the cylinder. the number of segments is set to 0...
This implements the exception hiearchy for Mezzanine.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
virtual void AddToTriangleBuffer(TriangleBuffer &Buffer) const
Adds the vertices and indices as configured in this generator to a triangle buffer.
void EstimateVertexCount(const Whole VertexCount)
Gives an estimation of the number of vertices need for this triangle buffer.
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
static Vector3 Unit_Y()
Gets a vector representing the Y unit of a Vector3.
Definition: vector3.cpp:134
A generator class for a tube mesh.
Definition: tubegenerator.h:82
void AddPoint(TriangleBuffer &Buffer, const Vector3 &Loc, const Vector3 &Norm, const Vector2 &UV) const
Adds a new point to a triangle buffer, using the format defined for that MeshGenerator.
Thrown when parameters are checked at runtime and found invalid.
Definition: exception.h:108
TubeGenerator(const Real InnerRadius, const Real OuterRadius, const Real Height, const Whole SegCircle, const Whole SegHeight)
Class constructor.
TriangleBuffer & AddIndex(const Integer Index)
Adds an index to the index buffer.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
Real TubeOuterRadius
The radius of the outer edge of the tube.
Definition: tubegenerator.h:90
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
TubeGenerator & SetOuterRadius(const Real OuterRadius)
Sets the outer radius of the tube. the radius is set to 0 or less OR if the radius is less than the i...
Whole NumSegHeight
The number of segments in the tubes length.
Definition: tubegenerator.h:99
static Vector3 Neg_Unit_Y()
Gets a vector representing the negative Y unit of a Vector3.
Definition: vector3.cpp:143