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textilegenerator.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
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46  Copyright (c) 2010-2013 Michael Broutin
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduraltextilegenerator_h
68 #define _graphicsproceduraltextilegenerator_h
69 
70 #include "Graphics/Procedural/Texture/texturegenerator.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief Creates a textile structured image.
80  /// @details Creates a textile structure from a specified perlin noise on a coloured background.
81  ///////////////////////////////////////
83  {
84  protected:
85  /// @internal
86  /// @brief The background colour of the textile to be generated.
88  /// @internal
89  /// @brief The seed to be used for the random number generator.
91  public:
92  /// @brief Class constructor.
94  /// @brief Class destructor.
95  virtual ~TextileGenerator();
96 
97  ///////////////////////////////////////////////////////////////////////////////
98  // Utility
99 
100  /// @copydoc TextureGenerator::AddToTextureBuffer(TextureBuffer&) const
101  virtual void AddToTextureBuffer(TextureBuffer& Buffer) const;
102  /// @copydoc TextureGenerator::GetName() const
103  virtual String GetName() const;
104 
105  ///////////////////////////////////////////////////////////////////////////////
106  // Configuration
107 
108  /// @brief Sets the colour of the background.
109  /// @param Colour The colour to be applied to the textile to be generated.
110  /// @return Returns a reference to this.
111  TextileGenerator& SetColour(const ColourValue& Colour);
112  /// @brief Set the colour of the background.
113  /// @param Red The Red component for the background colour. Range: [0.0, 1.0].
114  /// @param Green The Green component for the background colour. Range: [0.0, 1.0].
115  /// @param Blue The Blue component for the background colour. Range: [0.0, 1.0].
116  /// @param Alpha The Alpha component for the background colour. Range: [0.0, 1.0].
117  /// @return Returns a reference to this.
118  TextileGenerator& SetColour(const Real Red, const Real Green, const Real Blue, const Real Alpha = 1.0);
119  /// @brief Sets the seed for the "random" number generator.
120  /// @param Seed The seed value for the random number generator. Initial Value: 5120.
121  /// @return Returns a reference to this.
122  TextileGenerator& SetSeed(const Whole Seed);
123  };//TextileGenerator
124  }//Procedural
125  }//Graphics
126 }//Mezzanine
127 
128 #endif
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
ColourValue GenColour
The background colour of the textile to be generated.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
Whole GenSeed
The seed to be used for the random number generator.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Creates a textile structured image.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
A base class for texture generators that use the TextureBuffer class.