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stackedcontainer.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _uistackedcontainer_h
42 #define _uistackedcontainer_h
43 
44 #include "UI/widget.h"
45 
46 namespace Mezzanine
47 {
48  namespace UI
49  {
50  class StackButton;
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @brief This is the base class for containers that stack their children one on top of the other.
53  /// @details
54  ///////////////////////////////////////
56  {
57  public:
58  /// @brief String containing the type name for this class: "StackedContainer".
59  static const String TypeName;
60  protected:
61  public:
62  /// @brief Blank constructor.
63  /// @param Parent The parent Screen that created this widget.
64  StackedContainer(Screen* Parent);
65  /// @brief Standard initialization constructor.
66  /// @param RendName The name to be given to this renderable.
67  /// @param Parent The parent Screen that created this widget.
68  StackedContainer(const String& RendName, Screen* Parent);
69  /// @brief Rect constructor.
70  /// @param RendName The name to be given to this renderable.
71  /// @param RendRect The rect describing this widget's transform relative to it's parent.
72  /// @param Parent The parent screen that created this renderable.
73  StackedContainer(const String& RendName, const UnifiedRect& RendRect, Screen* Parent);
74  /// @brief Class destructor.
75  virtual ~StackedContainer();
76 
77  ///////////////////////////////////////////////////////////////////////////////
78  // Utility Methods
79 
80  ///////////////////////////////////////////////////////////////////////////////
81  // StackedContainer Configuration
82 
83  /// @brief Binds a StackedButton to this container according to the provided config value.
84  /// @param Config A UInt16 that represents how the provided button will be added to the containers configuration. Check implementation for more information.
85  /// @param ConfigButton The button to be added to this containers configuration.
86  virtual void SetButtonConfig(const UInt16 Config, StackButton* ConfigButton) = 0;
87  /// @brief Gets the role of the specified StackedButton for this StackedContainer.
88  /// @param ConfigButton The button to check this StackedContainer for.
89  /// @return Returns a UInt16 representing how the specified StackButton is being used by this StackedContainer.
90  virtual UInt16 GetButtonConfig(const StackButton* ConfigButton) const = 0;
91 
92  ///////////////////////////////////////////////////////////////////////////////
93  // Serialization
94 
95  /// @copydoc Renderable::ProtoSerializeProperties(XML::Node&) const
96  virtual void ProtoSerializeProperties(XML::Node& SelfRoot) const;
97  /// @copydoc Renderable::ProtoDeSerializeProperties(const XML::Node&)
98  virtual void ProtoDeSerializeProperties(const XML::Node& SelfRoot);
99 
100  /// @copydoc Renderable::GetSerializableName()
101  static String GetSerializableName();
102 
103  ///////////////////////////////////////////////////////////////////////////////
104  // Internal Methods
105 
106  /// @internal
107  /// @brief Notifies this StackedContainer a button has been selected.
108  /// @param Selected The StackedContainer button that was selected.
109  virtual void _NotifyButtonSelected(StackButton* Selected) = 0;
110  };//StackedContainer
111  }//UI
112 }//Mezzanine
113 
114 #endif
This is a button with additional data used to track the binding to a StackedContainer which can be se...
Definition: stackbutton.h:54
static const String TypeName
String containing the type name for this class: "StackedContainer".
This class represents a 2D rect which can express the size and position of a renderable on screen...
Definition: unifieddim.h:661
uint16_t UInt16
An 16-bit unsigned integer.
Definition: datatypes.h:122
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
This is the base class for containers that stack their children one on top of the other...
This is the base class for all widgets.
Definition: widget.h:126
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This class is a helper class for creating UI's. It is responsible for storing and keeping track of al...
Definition: screen.h:142
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159