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stackedcontainer.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _uistackedcontainer_cpp
41 #define _uistackedcontainer_cpp
42 
43 #include "UI/stackedcontainer.h"
44 
45 namespace Mezzanine
46 {
47  namespace UI
48  {
49  ///////////////////////////////////////////////////////////////////////////////
50  // StackedContainer Static Members
51 
52  const String StackedContainer::TypeName = "StackedContainer";
53 
54  ///////////////////////////////////////////////////////////////////////////////
55  // StackedContainer Methods
56 
58  Widget(Parent)
59  { }
60 
61  StackedContainer::StackedContainer(const String& RendName, Screen* Parent) :
62  Widget(RendName,Parent)
63  { }
64 
65  StackedContainer::StackedContainer(const String& RendName, const UnifiedRect& RendRect, Screen* Parent) :
66  Widget(RendName,RendRect,Parent)
67  { }
68 
70  { }
71 
72  ///////////////////////////////////////////////////////////////////////////////
73  // Utility Methods
74 
75  ///////////////////////////////////////////////////////////////////////////////
76  // Serialization
77 
79  { this->Widget::ProtoSerializeProperties(SelfRoot); }
80 
82  { this->Widget::ProtoDeSerializeProperties(SelfRoot); }
83 
85  { return StackedContainer::TypeName; }
86  }//UI
87 }//Mezzanine
88 
89 #endif
virtual ~StackedContainer()
Class destructor.
virtual void ProtoSerializeProperties(XML::Node &SelfRoot) const
Convert the properties of this class to an XML::Node ready for serialization.
Definition: widget.cpp:278
static String GetSerializableName()
Get the name of the the XML tag the Renderable class will leave behind as its instances are serialize...
virtual void ProtoDeSerializeProperties(const XML::Node &SelfRoot)
Take the data stored in an XML Node and overwrite the properties of this object with it...
static const String TypeName
String containing the type name for this class: "StackedContainer".
This class represents a 2D rect which can express the size and position of a renderable on screen...
Definition: unifieddim.h:661
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
This is the base class for all widgets.
Definition: widget.h:126
virtual void ProtoSerializeProperties(XML::Node &SelfRoot) const
Convert the properties of this class to an XML::Node ready for serialization.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
StackedContainer(Screen *Parent)
Blank constructor.
virtual void ProtoDeSerializeProperties(const XML::Node &SelfRoot)
Take the data stored in an XML Node and overwrite the properties of this object with it...
Definition: widget.cpp:337
This class is a helper class for creating UI's. It is responsible for storing and keeping track of al...
Definition: screen.h:142
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159