40 #ifndef _physicssoftcollisionshape_h
41 #define _physicssoftcollisionshape_h
43 #include "Physics/meshcollisionshape.h"
45 class btSoftBodyCollisionShape;
67 btSoftBodyCollisionShape* SoftShape;
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
This is the base class for all Mesh shapes.
A light-weight handle for manipulating nodes in DOM tree.
ShapeType
This enum describes what kind of shape you are currently working with.
A collision shape for soft proxies.
The bulk of the engine components go in this namspace.
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
std::string String
A datatype used to a series of characters.