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singlelinetextlayer.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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12  GNU General Public License for more details.
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
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23  However there are some practical restrictions, so if your project involves
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _uisinglelinetextlayer_h
42 #define _uisinglelinetextlayer_h
43 
44 #include "UI/textlayer.h"
45 #include "UI/uienumerations.h"
46 
47 namespace Mezzanine
48 {
49  namespace UI
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @brief This is a render layer specializing in single-line text.
53  /// @details
54  ///////////////////////////////////////
56  {
57  protected:
58  /// @internal
59  /// @brief The index at which this text layer will start rendering characters.
61 
62  /// @copydoc TextLayer::PopulateTextLinesImpl(const Real)
63  virtual void PopulateTextLinesImpl(const Real MaxWidth);
64  /// @copydoc TextLayer::GetIndexAtOffsetImpl(const Vector2& Offset)
65  virtual CharIndexPair GetIndexAtOffsetImpl(const Vector2& Offset);
66  /// @copydoc TextLayer::GetOffsetAtIndex(const Integer Index)
67  virtual CharOffsetPair GetOffsetAtIndexImpl(const Integer Index);
68  /// @brief Gets a pointer to the only textline in this layer.
69  /// @return Returns a pointer to the one and only textline in this layer.
70  virtual TextLine* GetLine() const;
71  public:
72  /// @brief No-Font constructor.
73  /// @param ParentRenderable The renderable that created this layer.
74  SingleLineTextLayer(QuadRenderable* ParentRenderable);
75  /// @brief Non-Scaling constructor.
76  /// @param FontName The name of the font to use for this layer.
77  /// @param ParentRenderable The renderable that created this layer.
78  SingleLineTextLayer(const String& FontName, QuadRenderable* ParentRenderable);
79  /// @brief Text-Scaling constructor.
80  /// @note This constructor defaults to Screen Relative text, but this can be altered after construction.
81  /// @param LineHeight The relative scalar to be used when determining the size of characters generated by this text layer.
82  /// @param ParentRenderable The renderable that created this layer.
83  SingleLineTextLayer(const Real& LineHeight, QuadRenderable* ParentRenderable);
84  /// @brief Class destructor.
85  virtual ~SingleLineTextLayer();
86 
87  ///////////////////////////////////////////////////////////////////////////////
88  // Utility
89 
90  /// @copydoc RenderLayer::GetLayerType() const
91  virtual UI::RenderLayerType GetLayerType() const;
92 
93  ///////////////////////////////////////////////////////////////////////////////
94  // Text Methods
95 
96  /// @brief Aligns the text of the caption on the X axis.
97  /// @details Default value for this is UI::Txt_Center.
98  /// @param Align The enum value representing the vertical alignment to be set.
99  virtual void HorizontallyAlign(const UI::LinearAlignment Align);
100  /// @brief Aligns the text of the caption on the Y axis.
101  /// @details Default value for this is UI::Txt_Center.
102  /// @param Align The enum value representing the vertical alignment to be set.
103  virtual void VerticallyAlign(const UI::LinearAlignment Align);
104 
105  /// @brief Sets the index from the beginning at which characters will start to be rendered.
106  /// @param Index The index of the character to start rendering at.
107  virtual void SetStartIndex(const Integer& Index);
108  /// @brief Gets the set index for the character that's at the start of the characters being rendered.
109  /// @return Returns a Integer that is the index of the first character in the rendering sequence.
110  virtual Integer GetStartIndex() const;
111 
112  ///////////////////////////////////////////////////////////////////////////////
113  // Serialization
114 
115  /// @copydoc SimpleRenderer::ProtoSerializeProperties(XML::Node&) const
116  virtual void ProtoSerializeProperties(XML::Node& SelfRoot) const;
117  /// @copydoc SimpleRenderer::ProtoDeSerializeProperties(const XML::Node&)
118  virtual void ProtoDeSerializeProperties(const XML::Node& SelfRoot);
119 
120  /// @copydoc SimpleRenderer::GetDerivedSerializableName() const
121  virtual String GetDerivedSerializableName() const;
122  /// @copydoc SimpleRenderer::GetSerializableName()
123  static String GetSerializableName();
124  };//SingleLineTextLayer
125  }//UI
126 }//Mezzanine
127 
128 #endif
This is a render layer specializing in single-line text.
std::pair< Boole, Vector2 > CharOffsetPair
An std::pair type used as a return for index-offset conversions.
Definition: textlayer.h:88
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
This represents a single line of text to be rendered by a TextLayer.
Definition: textline.h:59
std::pair< Boole, Integer > CharIndexPair
An std::pair type used as a return for index-offset conversions.
Definition: textlayer.h:86
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
LinearAlignment
Used by various UI classes to determine the alignment of their child objects, such as text in text li...
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
Integer StartIndex
The index at which this text layer will start rendering characters.
RenderLayerType
This enum describes the type of RenderLayer this is for use in casting.
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This represents a nestable quad for an object in a GUI layout.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
This is a base class for render layers that render text.
Definition: textlayer.h:64