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rotationzoommodifier.h
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// © Copyright 2010 - 2016 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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/*
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-----------------------------------------------------------------------------
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This source file is part of ogre-procedural
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For the latest info, see http://code.google.com/p/ogre-procedural/
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Copyright (c) 2010-2013 Michael Broutin
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef _graphicsproceduralrotationzoommodifier_h
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#define _graphicsproceduralrotationzoommodifier_h
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#include "Graphics/Procedural/Texture/texturemodifier.h"
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#include "vector2.h"
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namespace
Mezzanine
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{
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namespace
Graphics
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{
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namespace
Procedural
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{
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///////////////////////////////////////////////////////////////////////////////
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/// @brief A modifier that will apply a rotation to the image and optionally zoom in on it.
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/// @details Edges that are clipped as a result of rotation will be rendered to the otherwise blank corners that are also formed from the rotation.
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///////////////////////////////////////
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class
MEZZ_LIB
RotationZoomModifier
:
public
TextureModifier
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{
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protected
:
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/// @internal
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/// @brief The center position for the rotation to be applied.
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Vector2
RotationCenter
;
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/// @internal
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/// @brief The amount of zoom to apply on both axes.
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Vector2
ZoomFactor
;
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/// @internal
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/// @brief The amount of rotation to apply in radians.
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Real
Rotation
;
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public
:
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/// @brief Blank constructor.
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RotationZoomModifier
();
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/// @brief Class destructor.
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virtual
~
RotationZoomModifier
();
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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/// @copydoc TextureModifier::Modify(TextureBuffer&)
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virtual
void
Modify(
TextureBuffer
& Buffer);
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/// @copydoc TextureModifier::GetName() const
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virtual
String
GetName()
const
;
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///////////////////////////////////////////////////////////////////////////////
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// Configuration
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/// @brief Sets the relative position on the texture the rotation is to occur around.
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/// @param Center The center position for the rotation to be applied in relative coordinates[0.0-1.0]. Initial Value: 0.5,0.5.
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/// @return Returns a reference to this.
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RotationZoomModifier
& SetRotationCenter(
const
Vector2
& Center);
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/// @brief Sets the relative X position on the texture the rotation is to occur around.
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/// @param X The center position for the rotation to be applied on the X axis in relative coordinates[0.0-1.0]. Initial Value: 0.5.
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/// @return Returns a reference to this.
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RotationZoomModifier
& SetRotationCenterX(
const
Real
X);
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/// @brief Sets the relative Y position on the texture the rotation is to occur around.
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/// @param Y The center position for the rotation to be applied on the Y axis in relative coordinates[0.0-1.0]. Initial Value: 0.5.
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/// @return Returns a reference to this.
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RotationZoomModifier
& SetRotationCenterY(
const
Real
Y);
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/// @brief Sets the zoom to be applied to the texture after rotation.
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/// @param Zoom The amount of zoom to apply on both axes. Initial Value: 1.0,1.0.
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/// @return Returns a reference to this.
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RotationZoomModifier
& SetZoomFactor(
const
Vector2
& Zoom);
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/// @brief Sets the zoom to be applied to the texture on the X axis after rotation.
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/// @param X The amount of zoom to apply on the X axis. Initial Value: 1.0.
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/// @return Returns a reference to this.
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RotationZoomModifier
& SetZoomFactorX(
const
Real
X);
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/// @brief Sets the zoom to be applied to the texture on the Y axis after rotation.
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/// @param Y The amount of zoom to apply on the Y axis. Initial Value: 1.0.
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/// @return Returns a reference to this.
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RotationZoomModifier
& SetZoomFactorY(
const
Real
Y);
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/// @brief Sets the rotation to be applied.
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/// @param Rot The amount of rotation to apply in radians. Initial Value: 0.0.
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/// @return Returns a reference to this.
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RotationZoomModifier
& SetRotation(
const
Real
Rot);
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};
//RotationZoomModifier
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}
//Procedural
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}
//Graphics
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}
//Mezzanine
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#endif
Mezzanine::Graphics::Procedural::RotationZoomModifier
A modifier that will apply a rotation to the image and optionally zoom in on it.
Definition:
rotationzoommodifier.h:84
Mezzanine::Real
float Real
A Datatype used to represent a real floating point number.
Definition:
datatypes.h:141
Mezzanine::Vector2
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition:
vector2.h:63
Mezzanine::Graphics::Procedural::RotationZoomModifier::Rotation
Real Rotation
The amount of rotation to apply in radians.
Definition:
rotationzoommodifier.h:95
Mezzanine::Graphics::Procedural::RotationZoomModifier::ZoomFactor
Vector2 ZoomFactor
The amount of zoom to apply on both axes.
Definition:
rotationzoommodifier.h:92
Mezzanine::Graphics::Procedural::RotationZoomModifier::RotationCenter
Vector2 RotationCenter
The center position for the rotation to be applied.
Definition:
rotationzoommodifier.h:89
Mezzanine::Graphics::Procedural::TextureBuffer
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition:
texturebuffer.h:86
MEZZ_LIB
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
Definition:
crossplatformexport.h:139
Mezzanine
The bulk of the engine components go in this namspace.
Definition:
actor.cpp:56
Mezzanine::Graphics::Procedural::TextureModifier
A base class for modifying the contents of an already populated texture buffer.
Definition:
texturemodifier.h:82
Mezzanine::String
std::string String
A datatype used to a series of characters.
Definition:
datatypes.h:159
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