40 #ifndef _graphicsoglrendersyshelper_h_cpp
41 #define _graphicsoglrendersyshelper_h_cpp
44 #include "Graphics/graphicsenumerations.h"
String GetShortenedGLRenderSystemName()
Gets the short name of the GL render system.
void CreateGLRenderSystem()
Creates the rendersystem and populates internal structures appropriately for use. ...
RenderSystem
Used primarily by the graphics manager class during initialization.
All the definitions for datatypes as well as some basic conversion functions are defined here...
String GetGLRenderSystemName()
Gets the long name of the GL render system.
Graphics::RenderSystem GetGLRenderSystemType()
Gets the Mezzanine type for the internal GL render system.
void DestroyGLRenderSystem()
Shutsdown the rendersystem and removes it from internal structures.
The bulk of the engine components go in this namspace.
std::string String
A datatype used to a series of characters.