40 #ifndef _graphicsoglesrendersyshelper_h_cpp
41 #define _graphicsoglesrendersyshelper_h_cpp
44 #include "Graphics/graphicsenumerations.h"
RenderSystem
Used primarily by the graphics manager class during initialization.
All the definitions for datatypes as well as some basic conversion functions are defined here...
void DestroyGLESRenderSystem()
Shutsdown the rendersystem and removes it from internal structures.
void CreateGLESRenderSystem()
Creates the rendersystem and populates internal structures appropriately for use. ...
The bulk of the engine components go in this namspace.
String GetGLESRenderSystemName()
Gets the long name of the GLES render system.
Graphics::RenderSystem GetGLESRenderSystemType()
Gets the Mezzanine type for the internal GLES render system.
String GetShortenedGLESRenderSystemName()
Gets the short name of the GLES render system.
std::string String
A datatype used to a series of characters.