40 #ifndef _graphicsogles2rendersyshelper_h_cpp
41 #define _graphicsogles2rendersyshelper_h_cpp
44 #include "Graphics/graphicsenumerations.h"
void CreateGLES2RenderSystem()
Creates the rendersystem and populates internal structures appropriately for use. ...
RenderSystem
Used primarily by the graphics manager class during initialization.
void DestroyGLES2RenderSystem()
Shutsdown the rendersystem and removes it from internal structures.
All the definitions for datatypes as well as some basic conversion functions are defined here...
String GetShortenedGLES2RenderSystemName()
Gets the short name of the GLES2 render system.
Graphics::RenderSystem GetGLES2RenderSystemType()
Gets the Mezzanine type for the internal GLES2 render system.
String GetGLES2RenderSystemName()
Gets the long name of the GLES2 render system.
The bulk of the engine components go in this namspace.
std::string String
A datatype used to a series of characters.