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nodetext.h
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1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 /*
41  *
42  * Software, Files, Libraries and all other items referenced in this clause refers only
43  * to the contents of this file and associated documentation.
44  *
45  * Pugixml parser - version 1.0
46  * --------------------------------------------------------
47  * Copyright © 2006-2012, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
48  * Report bugs and download new versions at http://pugixml.org/
49  *
50  * This library is distributed under the MIT License. See notice at the end
51  * of this file.
52  *
53  * This work is based on the pugxml parser, which is:
54  * Copyright © 2003, by Kristen Wegner (kristen@tima.net)
55  */
56 #ifndef _xmlnodetext_h
57 #define _xmlnodetext_h
58 
59 /// @file
60 /// @brief The declaration of the XML::NodeText class
61 
62 #include "datatypes.h"
63 #include "node.h"
64 #include "swig.h"
65 
66 
67 
68 namespace Mezzanine
69 {
70  namespace XML
71  {
72  /// @brief A helper for working with text inside PCDATA nodes.
74  {
75  friend class Node;
76 
77  /// @brief Actually the the data for this NodeText
78  NodeStruct* RootNode;
79 
80  #ifndef SWIG
81  /// @brief Used to prevent casting to numerical types acccidentally.
82  /// @note Not available in scripting languages because conversion is handled on a per langauge basis
83  typedef void (*unspecified_bool_type)(NodeText***);
84  #endif
85 
86  /// @internal
87  /// @brief Create this from the internal data of another node.
88  explicit NodeText(NodeStruct* OtherRoot);
89 
90  /// @internal
91  /// @brief Get the internal data pointer for the nearest Parent node or allocate one if required.
92  NodeStruct* DataNew();
93 
94  /// @internal
95  /// @brief Get the internal data pointer for the nearest Parent node
96  NodeStruct* Data() const;
97 
98  public:
99  /// @brief Default constructor. Constructs an empty object.
100  NodeText();
101 
102  #ifndef SWIG
103  /// @brief Used to convert this to a boolean value in a safe way
104  /// @return Returns true if the internal data is set and false otherwise.
105  operator unspecified_bool_type() const;
106  #endif
107 
108  /// @brief Used to convert this attribute the opposite of it's normal boolean value
109  /// @details This is described in the PugiXML source a a workaround for a borland c++ issue.
110  /// @return Returns false if the internal pointer AttributeStruct is set and true otherwise.
111  bool operator!() const;
112 
113  /// @brief Is this storing anything at all?
114  /// @return Returns True if this @ref NodeText is storing nothing. False if it is storing anything.
115  bool Empty() const;
116 
117  /// @brief Get text, or "" if object is empty
118  /// @return A pointer to the string or "" if this is empty.
119  const Char8* GetString() const;
120 
121  /// @brief Get text, or the default Value if object is empty
122  /// @param def The value to be returned if there is no valid return
123  /// @return This will return The content of this node or def
124  const Char8* AsString(const Char8* def = "") const;
125 
126  /// @brief Get text as a number, or the default Value if conversion did not succeed or object is empty
127  /// @param def The value To be returned if an error occurs in conversion, like a an out of memory condition.
128  /// @return The value in this @ref NodeText as an int or def if the text is invalid for conversion or generates an error.
129  int AsInt(int def = 0) const;
130 
131  /// @brief Get text as a number, or the default Value if conversion did not succeed or object is empty
132  /// @param def The value To be returned if an error occurs in conversion, like a an out of memory condition.
133  /// @return The value in this @ref NodeText as an unisgned int or def if the text is invalid for conversion or generates an error.
134  unsigned int AsUint(unsigned int def = 0) const;
135 
136  /// @brief Get text as a number, or the default Value if conversion did not succeed or object is empty
137  /// @param def The value To be returned if an error occurs in conversion, like a an out of memory condition.
138  /// @return The value in this @ref NodeText as a double or def if the text is invalid for conversion or generates an error.
139  double AsDouble(double def = 0) const;
140 
141  /// @brief Get text as a number, or the default Value if conversion did not succeed or object is empty
142  /// @param def The value To be returned if an error occurs in conversion, like a an out of memory condition.
143  /// @return The value in this @ref NodeText as a float or def if the text is invalid for conversion or generates an error.
144  float AsFloat(float def = 0) const;
145 
146  /// @brief Get text as a number, or the default Value if conversion did not succeed or object is empty
147  /// @param def The value To be returned if an error occurs in conversion, like a an out of memory condition.
148  /// @return The value in this @ref NodeText as a Mezzanine::Real or def if the text is invalid for conversion or generates an error.
149  Real AsReal(Real def = 0) const;
150 
151  /// @brief Get text as a number, or the default Value if conversion did not succeed or object is empty
152  /// @param def The value To be returned if an error occurs in conversion, like a an out of memory condition.
153  /// @return The value in this @ref NodeText as a Mezzanine::Whole or def if the text is invalid for conversion or generates an error.
154  Whole AsWhole(Whole def = 0) const;
155 
156  /// @brief Get text as a number, or the default Value if conversion did not succeed or object is empty
157  /// @param def The value To be returned if an error occurs in conversion, like a an out of memory condition.
158  /// @return The value in this @ref NodeText as a Mezzanine::Integer or def if the text is invalid for conversion or generates an error.
159  Integer AsInteger(Integer def = 0) const;
160 
161  /// @brief Get text as bool
162  /// @param def The default value to return if conversion is not possible.
163  /// @return True if first character is in '1tTyY' set), or the default Value if object is empty.
164  bool AsBool(bool def = false) const;
165 
166  /// @brief Set text
167  /// @param rhs The value to store in this text.
168  /// @return False if object is empty or there is not enough memory.
169  bool Set(const Char8* rhs);
170 
171 #if !(defined(SWIG) && defined(MEZZLUA51)) // Stop Swig from making lua bindings but allow other languages
172  /// @brief Set text by lexigraphically converting rhs.
173  /// @param rhs The value to store in this text.
174  /// @return False if object is empty or there is not enough memory.
175  bool Set(int rhs);
176 
177  /// @brief Set text by lexigraphically converting rhs.
178  /// @param rhs The value to store in this text.
179  /// @return False if object is empty or there is not enough memory.
180  bool Set(unsigned int rhs);
181 
182  /// @brief Set text by lexigraphically converting rhs.
183  /// @param rhs The value to store in this text.
184  /// @return False if object is empty or there is not enough memory.
185  bool Set(double rhs);
186 
187  /// @brief Set text by converting value to "true"/"false"
188  /// @param rhs The value to store in this text.
189  /// @return False if object is empty or there is not enough memory.
190  bool Set(bool rhs);
191 #endif
192 
193  /// @brief Set text (equivalent to set without error checking)
194  /// @param rhs The value to store in this text.
195  /// @return A reference to the modified NodeText to allow operator chaining.
196  NodeText& operator=(const Char8* rhs);
197 
198  /// @brief Set text (equivalent to set without error checking) by lexigraphically converting rhs.
199  /// @param rhs The value to store in this text.
200  /// @return A reference to the modified NodeText to allow operator chaining.
201  NodeText& operator=(int rhs);
202 
203  /// @brief Set text (equivalent to set without error checking) by lexigraphically converting rhs.
204  /// @param rhs The value to store in this text.
205  /// @return A reference to the modified NodeText to allow operator chaining.
206  NodeText& operator=(unsigned int rhs);
207 
208  /// @brief Set text (equivalent to set without error checking) by lexigraphically converting rhs.
209  /// @param rhs The value to store in this text.
210  /// @return A reference to the modified NodeText to allow operator chaining.
211  NodeText& operator=(double rhs);
212 
213  /// @brief Set text (equivalent to set without error checking)by converting value to "true"/"false"
214  /// @param rhs The value to store in this text.
215  /// @return A reference to the modified NodeText to allow operator chaining.
216  NodeText& operator=(bool rhs);
217 
218  /// @brief Get the data node (NodePcdata or NodeCdata) for this object
219  /// @return A Node that contains this NodeText.
220  Node data() const;
221  };
222  }
223 }// /namespace Mezzanine
224 
225 
226 
227 #endif // Include guard
228 
229 /*
230  *
231  * Software, Files, Libraries and all other items referenced in this clause refers only
232  * to the contents of this file and associated documentation.
233  *
234  * Copyright © 2006-2012 Arseny Kapoulkine
235  *
236  * Permission is hereby granted, free of charge, to any person
237  * obtaining a copy of this software and associated documentation
238  * files (the "Software"), to deal in the Software without
239  * restriction, including without limitation the rights to use,
240  * copy, modify, merge, publish, distribute, sublicense, and/or sell
241  * copies of the Software, and to permit persons to whom the
242  * Software is furnished to do so, subject to the following
243  * conditions:
244  *
245  * The above copyright notice and this permission notice shall be
246  * included in all copies or substantial portions of the Software.
247  *
248  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
249  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
250  * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
251  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
252  * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
253  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
254  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
255  * OTHER DEALINGS IN THE SOFTWARE.
256  */
This defines the Mezzanine::XML::Node one of the central XML classes.
All the definitions for datatypes as well as some basic conversion functions are defined here...
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
char Char8
A datatype to represent one character.
Definition: datatypes.h:169
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Used to give commands specifically to the SWIG preprocessor.
A helper for working with text inside PCDATA nodes.
Definition: nodetext.h:73