41 #ifndef _meshterrain_h
42 #define _meshterrain_h
44 #include "terrainbase.h"
69 #endif // _meshterrain_h
This is the base class from which all the terrains inherit.
This is used to represent a point in space, or a vector through space.
The bulk of the engine components go in this namspace.
std::string String
A datatype used to a series of characters.