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managerconstructioninfo.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicsmanagerconstructioninfo_h
41 #define _physicsmanagerconstructioninfo_h
42 
43 #include "datatypes.h"
44 #ifndef SWIG
45  #include "vector3.h"
46 #endif
47 
48 namespace Mezzanine
49 {
50  namespace Physics
51  {
52  ///////////////////////////////////////////////////////////////////////////////
53  /// @brief This is a helper class storing information needed for the construction of a PhysicsManager.
54  /// @details
55  ///////////////////////////////////////
57  {
58  public:
59  /// @brief This is an enum used by the physics manager to determine what internal
60  /// classes should be used when creating the world.
62  {
63  PCF_SoftRigidWorld = 1, ///< Enables support for soft bodies in the simulation.
64  PCF_LimitlessWorld = 2, ///< Enables support for very large simulations.
65  PCF_Multithreaded = 4 ///< Enables multi-threaded acceleration structures.
66  };//ManagerConstructionFlags
67 
68  /// @brief The flags to initialize the physics system with.
70  /// @brief The maximum number of Actors and Area Effects you expect to have in the world at one time.
71  /// @note This member is ignored if the "PCF_LimitlessWorld" flag is passed in.
73  /// @brief The lower limits of the worlds AABB.
74  /// @note This member is ignored if the "PCF_LimitlessWorld" flag is passed in.
76  /// @brief The upper limits of the worlds AABB.
77  /// @note This member is ignored if the "PCF_LimitlessWorld" flag is passed in.
79  /// @brief The gravity to set for the world.
81 
82  /// @brief Class constructor.
84  PhysicsFlags(0),
85  MaxProxies(10),
86  GeographyLowerBounds(Vector3()),
87  GeographyUpperBounds(Vector3()),
88  Gravity(Vector3()) { }
89  /// @brief Class destructor.
91  /// @brief Assignment Operator.
92  /// @param Other The other PhysicsConstructionInfo to be copied.
93  /// @return Returns a reference to this.
95  {
96  this->PhysicsFlags = Other.PhysicsFlags;
97  this->MaxProxies = Other.MaxProxies;
98  this->GeographyLowerBounds = Other.GeographyLowerBounds;
99  this->GeographyUpperBounds = Other.GeographyUpperBounds;
100  this->Gravity = Other.Gravity;
101  return *this;
102  }
103  };//ManagerConstructionInfo
104  }//Physics
105 }//Mezzanine
106 
107 #endif
ManagerConstructionInfo & operator=(const ManagerConstructionInfo &Other)
Assignment Operator.
ManagerConstructionFlags
This is an enum used by the physics manager to determine what internal classes should be used when cr...
Vector3 GeographyLowerBounds
The lower limits of the worlds AABB.
All the definitions for datatypes as well as some basic conversion functions are defined here...
Vector3 Gravity
The gravity to set for the world.
Whole MaxProxies
The maximum number of Actors and Area Effects you expect to have in the world at one time...
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
Whole PhysicsFlags
The flags to initialize the physics system with.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Vector3 GeographyUpperBounds
The upper limits of the worlds AABB.
This is a helper class storing information needed for the construction of a PhysicsManager.