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labyrinthgenerator.h
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// © Copyright 2010 - 2016 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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/*
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-----------------------------------------------------------------------------
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This source file is part of ogre-procedural
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For the latest info, see http://code.google.com/p/ogre-procedural/
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Copyright (c) 2010-2013 Michael Broutin
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef _graphicsprocedurallabyrinthgenerator_h
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#define _graphicsprocedurallabyrinthgenerator_h
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#include "Graphics/Procedural/Texture/texturegenerator.h"
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namespace
Mezzanine
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{
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namespace
Graphics
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{
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namespace
Procedural
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{
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///////////////////////////////////////////////////////////////////////////////
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/// @brief Creates a labyrinth structured image.
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/// @details Creates a labyrinth structure from a specified perlin noise on a coloured background.
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///////////////////////////////////////
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class
MEZZ_LIB
LabyrinthGenerator
:
public
TextureGenerator
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{
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protected
:
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/// @internal
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/// @brief The colour to be applied to the labyrinth.
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ColourValue
GenColour
;
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/// @internal
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/// @brief The seed to be used for the random number generator.
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Whole
GenSeed
;
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public
:
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/// @brief Class constructor.
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LabyrinthGenerator
();
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/// @brief Class destructor.
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virtual
~
LabyrinthGenerator
();
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///////////////////////////////////////////////////////////////////////////////
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// Utility
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/// @copydoc TextureGenerator::AddToTextureBuffer(TextureBuffer&) const
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virtual
void
AddToTextureBuffer(
TextureBuffer
& Buffer)
const
;
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/// @copydoc TextureGenerator::GetName() const
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virtual
String
GetName()
const
;
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///////////////////////////////////////////////////////////////////////////////
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// Configuration
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/// @brief Sets the colour of the background.
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/// @param Colour The colour to be applied to the labyrinth to be generated.
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/// @return Returns a reference to this.
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LabyrinthGenerator
& SetColour(
const
ColourValue
& Colour);
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/// @brief Sets the colour of the background.
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/// @param Red The Red component for the background colour. Range: [0.0, 1.0].
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/// @param Green The Green component for the background colour. Range: [0.0, 1.0].
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/// @param Blue The Blue component for the background colour. Range: [0.0, 1.0].
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/// @param Alpha The Alpha component for the background colour. Range: [0.0, 1.0].
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/// @return Returns a reference to this.
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LabyrinthGenerator
& SetColour(
const
Real
Red,
const
Real
Green,
const
Real
Blue,
const
Real
Alpha = 1.0);
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/// @brief Sets the seed for the "random" number generator.
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/// @param Seed The seed value for the random number generator. Initial Value: 5120.
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/// @return Returns a reference to this.
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LabyrinthGenerator
& SetSeed(
const
Whole
Seed);
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};
//LabyrinthGenerator
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}
//Procedural
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}
//Graphics
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}
//Mezzanine
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#endif
Mezzanine::Graphics::Procedural::LabyrinthGenerator
Creates a labyrinth structured image.
Definition:
labyrinthgenerator.h:82
Mezzanine::Graphics::Procedural::LabyrinthGenerator::GenSeed
Whole GenSeed
The seed to be used for the random number generator.
Definition:
labyrinthgenerator.h:90
Mezzanine::Graphics::Procedural::LabyrinthGenerator::GenColour
ColourValue GenColour
The colour to be applied to the labyrinth.
Definition:
labyrinthgenerator.h:87
Mezzanine::ColourValue
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition:
colourvalue.h:64
Mezzanine::Real
float Real
A Datatype used to represent a real floating point number.
Definition:
datatypes.h:141
Mezzanine::Graphics::Procedural::TextureBuffer
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition:
texturebuffer.h:86
MEZZ_LIB
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
Definition:
crossplatformexport.h:139
Mezzanine
The bulk of the engine components go in this namspace.
Definition:
actor.cpp:56
Mezzanine::Whole
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition:
datatypes.h:151
Mezzanine::String
std::string String
A datatype used to a series of characters.
Definition:
datatypes.h:159
Mezzanine::Graphics::Procedural::TextureGenerator
A base class for texture generators that use the TextureBuffer class.
Definition:
texturegenerator.h:83
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