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inc
keyboard.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _inputkeyboard_h
41 #define _inputkeyboard_h
42 
43 #include "datatypes.h"
44 #include "Input/inputenumerations.h"
45 #include "Input/buttondevice.h"
46 
47 namespace Mezzanine
48 {
49  namespace Input
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @brief This class represents the keyboard input device.
53  ///////////////////////////////////////
54  /// @todo SDL mentions a ModState for keys. May want to implement that.
56  {
57  protected:
58  /// @copydoc ButtonDevice::UpdateImpl(const MetaCodeContainer& DeltaCodes, MetaCodeContainer& GeneratedCodes)
59  void UpdateImpl(const MetaCodeContainer& DeltaCodes, MetaCodeContainer& GeneratedCodes);
60  /// @copydoc Device::VerifySequenceImpl(const MetaCodeContainer& Sequence)
61  void VerifySequenceImpl(const MetaCodeContainer& Sequence) const;
62  /// @copydoc Device::AddPressedButtons(MetaCodeContainer& GeneratedCodes) const
63  void AddPressedButtons(MetaCodeContainer& GeneratedCodes) const;
64  public:
65  /// @brief Class constructor.
66  Keyboard();
67  /// @brief Class destructor.
68  virtual ~Keyboard();
69 
70  ///////////////////////////////////////////////////////////////////////////////
71  // Query Methods
72 
73  /// @copydoc Device::GetDeviceIndex() const
74  UInt16 GetDeviceIndex() const;
75  /// @copydoc Device::GetButtonState(const UInt16 Button) const
76  const Input::ButtonState& GetButtonState(const UInt16 Button) const;
77  /// @copydoc Device::GetButtonState(const Input::InputCode& Button) const
78  const Input::ButtonState& GetButtonState(const Input::InputCode& Button) const;
79 
80  ///////////////////////////////////////////////////////////////////////////////
81  // Configuration Methods
82 
83  ///////////////////////////////////////////////////////////////////////////////
84  // Utility Methods
85  };//Keyboard
86  }//Input
87 }//Mezzanine
88 
89 #endif
InputCode
The InputCode enum defines all the posible types of inputs.
This class represents the keyboard input device. ////////////////////////////////////.
Definition: keyboard.h:55
This is a base class for all input devices with buttons.
Definition: buttondevice.h:53
All the definitions for datatypes as well as some basic conversion functions are defined here...
uint16_t UInt16
An 16-bit unsigned integer.
Definition: datatypes.h:122
Input::MetaCode::MetaCodeContainer MetaCodeContainer
Convenience datatype for storage of MetaCodes.
Definition: metacode.h:351
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
ButtonState
An Optional listing of value that can be used in a metacode to represent the information of a button ...