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gravityfield.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _gravityfield_h
41 #define _gravityfield_h
42 
43 #include "areaeffect.h"
44 
45 namespace Mezzanine
46 {
47  ///////////////////////////////////////////////////////////////////////////////
48  /// @brief This is an implementation of the AreaEffect class that alters gravity in a region.
49  /// @details This class is not a gravity well, where gravity is pulling to one point. Instead this class uniformly
50  /// pulls gravity in one direction that is different from the world gravity.
51  ///////////////////////////////////////
53  {
54  protected:
55  /// @internal
56  /// @brief The stored value for this fields gravity.
58  public:
59  /// @brief Blank constructor.
60  /// @param TheWorld A pointer to the world this object belongs to.
61  GravityField(World* TheWorld);
62  /// @brief Class constructor.
63  /// @param Name The name to be given to this object.
64  /// @param TheWorld A pointer to the world this object belongs to.
65  GravityField(const String& Name, World* TheWorld);
66  /// @brief Class constructor.
67  /// @param Name The name to be given to this object.
68  /// @param Shape A pointer to the Collision shape that will be applied to this object.
69  /// @param TheWorld A pointer to the world this object belongs to.
70  GravityField(const String& Name, Physics::CollisionShape* Shape, World* TheWorld);
71  /// @brief XML constructor.
72  /// @param SelfRoot An XML::Node containing the data to populate this class with.
73  /// @param TheWorld A pointer to the world this object belongs to.
74  GravityField(const XML::Node& SelfRoot, World* TheWorld);
75  /// @brief Class destructor.
76  virtual ~GravityField();
77 
78  ///////////////////////////////////////////////////////////////////////////////
79  // Utility
80 
81  /// @copydoc Mezzanine::WorldObject::GetType() const
82  virtual Mezzanine::WorldObjectType GetType() const;
83 
84  /// @copydoc Mezzanine::WorldObject::ApplyEffect()
85  virtual void ApplyEffect();
86 
87  ///////////////////////////////////////////////////////////////////////////////
88  // GravityField Properties
89 
90  /// @brief Sets the gravity force for this field.
91  /// @param Gravity The vector3 representing the force and direction of gravity this field will have.
92  virtual void SetFieldGravity(const Vector3& Gravity);
93  /// @brief Gets the gravity of this field.
94  /// @return Returns a vector3 representing the force and direction of gravity this field has.
95  virtual Vector3 GetFieldGravity() const;
96 
97  ///////////////////////////////////////////////////////////////////////////////
98  // Serialization
99 
100  /// @copydoc Mezzanine::WorldObject::ProtoSerializeProperties(XML::Node&) const
101  virtual void ProtoSerializeProperties(XML::Node& SelfRoot) const;
102  /// @copydoc Mezzanine::WorldObject::ProtoDeSerializeProperties(const XML::Node&)
103  virtual void ProtoDeSerializeProperties(const XML::Node& SelfRoot);
104 
105  /// @copydoc Mezzanine::WorldObject::GetDerivedSerializableName() const
106  virtual String GetDerivedSerializableName() const;
107  /// @copydoc Mezzanine::WorldObject::GetSerializableName()
108  static String GetSerializableName();
109  };//GravityField
110 
111  ///////////////////////////////////////////////////////////////////////////////
112  /// @brief A factory type for the creation of GravityField objects.
113  /// @details
114  ///////////////////////////////////////
116  {
117  public:
118  /// @brief Class constructor.
120  /// @brief Class destructor.
121  virtual ~GravityFieldFactory();
122 
123  /// @copydoc Mezzanine::WorldObjectFactory::GetTypeName() const
124  virtual String GetTypeName() const;
125 
126  /// @brief Creates a GravityField object.
127  /// @param Name The name to be given to this object.
128  /// @param TheWorld A pointer to the world this object belongs to.
129  virtual GravityField* CreateGravityField(const String& Name, World* TheWorld);
130  /// @brief Creates a GravityField object.
131  /// @param Name The name to be given to this object.
132  /// @param AEShape A pointer to the Collision shape that will be applied to this object.
133  /// @param TheWorld A pointer to the world this object belongs to.
134  virtual GravityField* CreateGravityField(const String& Name, Physics::CollisionShape* AEShape, World* TheWorld);
135  /// @brief Creates a GravityField object.
136  /// @param XMLNode The node of the xml document to construct from.
137  /// @param TheWorld A pointer to the world this object belongs to.
138  virtual GravityField* CreateGravityField(const XML::Node& XMLNode, World* TheWorld);
139 
140  /// @copydoc Mezzanine::WorldObjectFactory::CreateAreaEffect(const String&, World*, const NameValuePairMap&)
141  virtual AreaEffect* CreateAreaEffect(const String& Name, World* TheWorld, const NameValuePairMap& Params);
142  /// @copydoc Mezzanine::WorldObjectFactory::CreateAreaEffect(XML::Node&)
143  virtual AreaEffect* CreateAreaEffect(const XML::Node& XMLNode, World* TheWorld);
144  /// @copydoc Mezzanine::WorldObjectFactory::DestroyAreaEffect(AreaEffect*)
145  virtual void DestroyAreaEffect(AreaEffect* ToBeDestroyed);
146  };//GravityFieldFactory
147 }//Mezzanine
148 
149 #endif
This is the base class for all collision shapes.
A factory type for the creation of GravityField objects.
Definition: gravityfield.h:115
Vector3 Grav
The stored value for this fields gravity.
Definition: gravityfield.h:57
This is an implementation of the AreaEffect class that alters gravity in a region.
Definition: gravityfield.h:52
This class is used to define area's in the world that have unique effects.
Definition: areaeffect.h:65
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
A base factory type for the creation of AreaEffect objects.
Definition: areaeffect.h:249
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
WorldObjectType
Used by various classes to help identify what class an object is.
Definition: enumerations.h:147
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This class represents a world for objects to interact within.
Definition: world.h:74
std::map< String, String > NameValuePairMap
This is a datatype mostly used for describing settings or parameters that can't be declared in advanc...
Definition: datatypes.h:209
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159