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gradientgenerator.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
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49  of this software and associated documentation files (the "Software"), to deal
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58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralgradientgenerator_h
68 #define _graphicsproceduralgradientgenerator_h
69 
70 #include "Graphics/Procedural/Texture/texturegenerator.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief Fills full image with given colour gradients.
80  /// @details Each corner of the image has unique colour.
81  ///////////////////////////////////////
83  {
84  protected:
85  /// @internal
86  /// @brief The colour of the top-left corner.
88  /// @internal
89  /// @brief The colour of the top-right corner.
91  /// @internal
92  /// @brief The colour of the bottom-left corner.
94  /// @internal
95  /// @brief The colour of the bottom-right corner.
97  public:
98  /// @brief Class constructor.
100  /// @brief Class destructor.
101  virtual ~GradientGenerator();
102 
103  ///////////////////////////////////////////////////////////////////////////////
104  // Utility
105 
106  /// @copydoc TextureGenerator::AddToTextureBuffer(TextureBuffer&) const
107  virtual void AddToTextureBuffer(TextureBuffer& Buffer) const;
108  /// @copydoc TextureGenerator::GetName() const
109  virtual String GetName() const;
110 
111  ///////////////////////////////////////////////////////////////////////////////
112  // Configuration
113 
114  /// @brief Sets the colour of the top-left corner.
115  /// @param Colour The colour to be applied to the top-left corner of the generated image.
116  /// @return Returns a reference to this.
117  GradientGenerator& SetTopLeftColour(const ColourValue& Colour);
118  /// @brief Sets the colour of the top-left corner.
119  /// @param Red The Red component for the top-left corner colour. Range: [0.0, 1.0].
120  /// @param Green The Green component for the top-left corner colour. Range: [0.0, 1.0].
121  /// @param Blue The Blue component for the top-left corner colour. Range: [0.0, 1.0].
122  /// @param Alpha The Alpha component for the top-left corner colour. Range: [0.0, 1.0].
123  /// @return Returns a reference to this.
124  GradientGenerator& SetTopLeftColour(const Real Red, const Real Green, const Real Blue, const Real Alpha = 1.0);
125  /// @brief Sets the colour of the top-right corner.
126  /// @param Colour The colour to be applied to the top-right corner of the generated image.
127  /// @return Returns a reference to this.
128  GradientGenerator& SetTopRightColour(const ColourValue& Colour);
129  /// @brief Sets the colour of the top-right corner.
130  /// @param Red The Red component for the top-right corner colour. Range: [0.0, 1.0].
131  /// @param Green The Green component for the top-right corner colour. Range: [0.0, 1.0].
132  /// @param Blue The Blue component for the top-right corner colour. Range: [0.0, 1.0].
133  /// @param Alpha The Alpha component for the top-right corner colour. Range: [0.0, 1.0].
134  /// @return Returns a reference to this.
135  GradientGenerator& SetTopRightColour(const Real Red, const Real Green, const Real Blue, const Real Alpha = 1.0);
136  /// @brief Sets the colour of the bottom-left corner.
137  /// @param Colour The colour to be applied to the bottom-left corner of the generated image.
138  /// @return Returns a reference to this.
139  GradientGenerator& SetBottomLeftColour(const ColourValue& Colour);
140  /// @brief Sets the colour of the bottom-left corner.
141  /// @param Red The Red component for the bottom-left corner colour. Range: [0.0, 1.0].
142  /// @param Green The Green component for the bottom-left corner colour. Range: [0.0, 1.0].
143  /// @param Blue The Blue component for the bottom-left corner colour. Range: [0.0, 1.0].
144  /// @param Alpha The Alpha component for the bottom-left corner colour. Range: [0.0, 1.0].
145  /// @return Returns a reference to this.
146  GradientGenerator& SetBottomLeftColour(const Real Red, const Real Green, const Real Blue, const Real Alpha = 1.0);
147  /// @brief Sets the colour of the bottom-right corner.
148  /// @param Colour The colour to be applied to the bottom-right corner of the generated image.
149  /// @return Returns a reference to this.
150  GradientGenerator& SetBottomRightColour(const ColourValue& Colour);
151  /// @brief Sets the colour of the bottom-right corner.
152  /// @param Red The Red component for the bottom-right corner colour. Range: [0.0, 1.0].
153  /// @param Green The Green component for the bottom-right corner colour. Range: [0.0, 1.0].
154  /// @param Blue The Blue component for the bottom-right corner colour. Range: [0.0, 1.0].
155  /// @param Alpha The Alpha component for the bottom-right corner colour. Range: [0.0, 1.0].
156  /// @return Returns a reference to this.
157  GradientGenerator& SetBottomRightColour(const Real Red, const Real Green, const Real Blue, const Real Alpha = 1.0);
158  /// @brief Sets the colours of the image corners.
159  /// @param TopLeft The colour to be applied to the top-left corner of the generated image.
160  /// @param TopRight The colour to be applied to the top-right corner of the generated image.
161  /// @param BottomLeft The colour to be applied to the bottom-left corner of the generated image.
162  /// @param BottomRight The colour to be applied to the bottom-right corner of the generated image.
163  /// @return Returns a reference to this.
164  GradientGenerator& SetColours(const ColourValue& TopLeft, const ColourValue& TopRight, const ColourValue& BottomLeft, const ColourValue& BottomRight);
165  };//GradientGenerator
166  }//Procedural
167  }//Graphics
168 }//Mezzanine
169 
170 #endif
ColourValue GenTopLeftColour
The colour of the top-left corner.
ColourValue GenTopRightColour
The colour of the top-right corner.
ColourValue GenBottomRightColour
The colour of the bottom-right corner.
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
ColourValue GenBottomLeftColour
The colour of the bottom-left corner.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
Fills full image with given colour gradients.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
A base class for texture generators that use the TextureBuffer class.