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flaremodifier.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
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14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
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49  of this software and associated documentation files (the "Software"), to deal
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralflaremodifier_h
68 #define _graphicsproceduralflaremodifier_h
69 
70 #include "Graphics/Procedural/Texture/texturemodifier.h"
71 
72 #include "vector2.h"
73 
74 namespace Mezzanine
75 {
76  namespace Graphics
77  {
78  namespace Procedural
79  {
80  ///////////////////////////////////////////////////////////////////////////////
81  /// @brief A modifier that will draw an illuminated circle that fades over a distance to a previous texture.
82  /// @details
83  ///////////////////////////////////////
85  {
86  protected:
87  /// @internal
88  /// @brief The colour of the flare to draw.
90  /// @internal
91  /// @brief The central position of the flare on the texture in relative coordinates.
93  /// @internal
94  /// @brief The radius of the flare to draw in relative coordinates.
96  /// @internal
97  /// @brief A modifier for the intensity of the flare colour.
99  public:
100  /// @brief Blank constructor.
101  FlareModifier();
102  /// @brief Class destructor.
103  virtual ~FlareModifier();
104 
105  ///////////////////////////////////////////////////////////////////////////////
106  // Utility
107 
108  /// @copydoc TextureModifier::Modify(TextureBuffer&)
109  virtual void Modify(TextureBuffer& Buffer);
110  /// @copydoc TextureModifier::GetName() const
111  virtual String GetName() const;
112 
113  ///////////////////////////////////////////////////////////////////////////////
114  // Configuration
115 
116  /// @brief Sets the colour of the flare to be rendered.
117  /// @param Colour The colour of the flare to draw. Initial Value: (1.0,1.0,1.0,1.0).
118  /// @return Returns a reference to this.
119  FlareModifier& SetColour(const ColourValue& Colour);
120  /// @brief Sets the colour of the flare to be rendered.
121  /// @param Red The amount of red colour in the flare to draw. Initial Value: 1.0.
122  /// @param Green The amount of green colour in the flare to draw. Initial Value: 1.0.
123  /// @param Blue The amount of blue colour in the flare to draw. Initial Value: 1.0.
124  /// @param Alpha The amount of alpha colour in the flare to draw. Initial Value: 1.0.
125  /// @return Returns a reference to this.
126  FlareModifier& SetColour(const Real Red, const Real Green, const Real Blue, const Real Alpha = 1.0);
127  /// @brief Sets the center position of the flare.
128  /// @param Center The central position of the flare on the texture in relative coordinates. Initial Value: (0.5,0.5).
129  /// @return Returns a reference to this.
130  FlareModifier& SetFlareCenter(const Vector2& Center);
131  /// @brief Sets the center position of the flare.
132  /// @param X The center position of the flare on the X axis in relative coordinates. Initial Value: 0.5.
133  /// @param Y The center position of the flare on the Y axis in relative coordinates. Initial Value: 0.5.
134  /// @return Returns a reference to this.
135  FlareModifier& SetFlareCenter(const Real X, const Real Y);
136  /// @brief Sets the center position of the flare on the X axis.
137  /// @param X The center position of the flare on the X axis in relative coordinates. Initial Value: 0.5.
138  /// @return Returns a reference to this.
139  FlareModifier& SetFlareCenterX(const Real X);
140  /// @brief Sets the center position of the flare on the Y axis.
141  /// @param Y The center position of the flare on the Y axis in relative coordinates. Initial Value: 0.5.
142  /// @return Returns a reference to this.
143  FlareModifier& SetFlareCenterY(const Real Y);
144  /// @brief Sets the radius size of the flare.
145  /// @param Radius The radius of the flare to draw in relative coordinates. Initial Value: (0.5,0.5).
146  /// @return Returns a reference to this.
147  FlareModifier& SetFlareRadius(const Vector2& Radius);
148  /// @brief Sets the radius size of the flare.
149  /// @param X The radius of the flare on the X axis in relative coordinates. Initial Value: 0.5.
150  /// @param Y The radius of the flare on the Y axis in relative coordinates. Initial Value: 0.5.
151  /// @return Returns a reference to this.
152  FlareModifier& SetFlareRadius(const Real X, const Real Y);
153  /// @brief Sets the radius size of the flare on the X axis.
154  /// @param X The radius of the flare on the X axis in relative coordinates. Initial Value: 0.5.
155  /// @return Returns a reference to this.
156  FlareModifier& SetFlareRadiusX(const Real X);
157  /// @brief Sets the radius size of the flare on the Y axis.
158  /// @param Y The radius of the flare on the Y axis in relative coordinates. Initial Value: 0.5.
159  /// @return Returns a reference to this.
160  FlareModifier& SetFlareRadiusY(const Real Y);
161  /// @brief Sets the brightness of the flare.
162  /// @param Brightness A modifier for the intensity of the flare colour. Initial Value: 1.0.
163  /// @return Returns a reference to this.
164  FlareModifier& SetFlareBrightness(const Real Brightness);
165  };//FlareModifier
166  }//Procedural
167  }//Graphics
168 }//Mezzanine
169 
170 #endif
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A modifier that will draw an illuminated circle that fades over a distance to a previous texture...
Definition: flaremodifier.h:84
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
Vector2 FlareCenter
The central position of the flare on the texture in relative coordinates.
Definition: flaremodifier.h:92
A base class for modifying the contents of an already populated texture buffer.
Real FlareBrightness
A modifier for the intensity of the flare colour.
Definition: flaremodifier.h:98
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
Vector2 FlareRadius
The radius of the flare to draw in relative coordinates.
Definition: flaremodifier.h:95
ColourValue FlareColour
The colour of the flare to draw.
Definition: flaremodifier.h:89