40 #ifndef _physicsdynamicmeshcollisionshape_h
41 #define _physicsdynamicmeshcollisionshape_h
43 #include "Physics/meshcollisionshape.h"
45 class btGImpactMeshShape;
66 btGImpactMeshShape* GImpactShape;
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
A triangle mesh collsion shape based on a graphics mesh.
This is the base class for all Mesh shapes.
A light-weight handle for manipulating nodes in DOM tree.
ShapeType
This enum describes what kind of shape you are currently working with.
The bulk of the engine components go in this namspace.
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
std::string String
A datatype used to a series of characters.