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dynamicmeshcollisionshape.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physicsdynamicmeshcollisionshape_cpp
41 #define _physicsdynamicmeshcollisionshape_cpp
42 
43 #include "Physics/dynamicmeshcollisionshape.h"
44 #include "collisionshapemanager.h"
45 #include "stringtool.h"
46 
47 #include "btBulletDynamicsCommon.h"
48 #include "BulletCollision/Gimpact/btGImpactShape.h"
49 
50 namespace Mezzanine
51 {
52  namespace Physics
53  {
54  /////////////////////////////////////////
55  // DynamicMeshCollisionShape Functions
56 
57  DynamicMeshCollisionShape::DynamicMeshCollisionShape(const String& Name, btGImpactMeshShape* BulletShape)
58  {
59  this->Name = Name;
60  GImpactShape = BulletShape;
61  SetPointers(GImpactShape);
62  }
63 
65  {
66  delete GImpactShape;
67  }
68 
70  {
72  }
73  }//Physics
74 }//Mezzanine
75 
76 std::ostream& operator << (std::ostream& stream, const Mezzanine::Physics::DynamicMeshCollisionShape& ShapeToSerialize)
77  { Mezzanine::Serialize(stream, ShapeToSerialize); return stream; }
78 
79 std::istream& operator >> (std::istream& stream, Mezzanine::Physics::DynamicMeshCollisionShape& x)
80  { return Mezzanine::DeSerialize(stream, x); }
81 
83  { x.ProtoDeSerialize(OneNode); }
84 
85 #endif
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Definition: interpolator.h:433
void SetPointers(btConcaveShape *Shape)
Sets the internal pointers on the base classes.
A triangle mesh collsion shape based on a graphics mesh.
std::ostream & Serialize(std::ostream &Stream, const T &Converted, const String &Indent=String(""))
Convert any class that supports serialization or has a serializer to a string of chars in a stream...
Indicates the class is a DynamicMeshCollisionShape.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
virtual CollisionShape::ShapeType GetType() const
Gets the type of Collision shape this is.
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
ShapeType
This enum describes what kind of shape you are currently working with.
std::istream & DeSerialize(std::istream &Stream, T &Converted)
Deserialize the next xml tag in the stream into a specific in memory class instance.
String Name
Storage for the name of this class instance.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
Definition: interpolator.h:448
DynamicMeshCollisionShape(const String &Name, btGImpactMeshShape *BulletShape)
Internal Constructor.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159