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debris.cpp
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1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
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35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
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39 */
40 #ifndef _debris_cpp
41 #define _debris_cpp
42 
43 /// @file
44 /// @brief This file contains the implementation for the debris class used to represent a small loose object in the world.
45 
46 #include "debris.h"
47 
48 namespace Mezzanine
49 {
50  Debris::Debris(World* TheWorld) :
51  WorldObject(TheWorld)
52  { }
53 
54  Debris::Debris(const String& Name, World* TheWorld) :
55  WorldObject(Name,TheWorld)
56  { }
57 
59  { }
60 
61  ///////////////////////////////////////////////////////////////////////////////
62  // Utility and Configuration
63 
64  ///////////////////////////////////////////////////////////////////////////////
65  // Working with the World
66 
67  ///////////////////////////////////////////////////////////////////////////////
68  // Serialization
69 
71  {
73  }
74 
76  {
78  }
79 
81  { return Debris::GetSerializableName(); }
82 
84  { return "Debris"; }
85 
86  ///////////////////////////////////////////////////////////////////////////////
87  // Internal Methods
88 }//Mezzanine
89 
90 #endif
Debris(World *TheWorld)
Blank constructor.
Definition: debris.cpp:50
virtual void ProtoDeSerializeProperties(const XML::Node &SelfRoot)
Take the data stored in an XML Node and overwrite the properties of this object with it...
virtual void ProtoSerializeProperties(XML::Node &SelfRoot) const
Convert the properties of this class to an XML::Node ready for serialization.
Definition: debris.cpp:70
virtual String GetDerivedSerializableName() const
Gets the most derived serializable name of this WorldObject.
Definition: debris.cpp:80
This is the base class from which classes that are insertable into the physical world.
Definition: worldobject.h:60
virtual void ProtoSerializeProperties(XML::Node &SelfRoot) const
Convert the properties of this class to an XML::Node ready for serialization.
Definition: worldobject.cpp:87
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
This file contains the declaration for the debris class used to represent a small loose object in the...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This class represents a world for objects to interact within.
Definition: world.h:74
static String GetSerializableName()
Get the name of the the XML tag the proxy class will leave behind as its instances are serialized...
Definition: debris.cpp:83
virtual void ProtoDeSerializeProperties(const XML::Node &SelfRoot)
Take the data stored in an XML Node and overwrite the properties of this object with it...
Definition: debris.cpp:75
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
virtual ~Debris()
Class destructor.
Definition: debris.cpp:58