40 #ifndef _graphicsd3d9rendersyshelper_h_cpp
41 #define _graphicsd3d9rendersyshelper_h_cpp
44 #include "Graphics/graphicsenumerations.h"
RenderSystem
Used primarily by the graphics manager class during initialization.
All the definitions for datatypes as well as some basic conversion functions are defined here...
The bulk of the engine components go in this namspace.
void DestroyD3D9RenderSystem()
Shutsdown the rendersystem and removes it from internal structures.
String GetShortenedD3D9RenderSystemName()
Gets the short name of the D3D9 render system.
Graphics::RenderSystem GetD3D9RenderSystemType()
Gets the Mezzanine type for the internal D3D9 render system.
String GetD3D9RenderSystemName()
Gets the long name of the D3D9 render system.
std::string String
A datatype used to a series of characters.
void CreateD3D9RenderSystem()
Creates the rendersystem and populates internal structures appropriately for use. ...