40 #ifndef _graphicsd3d11rendersyshelper_h_cpp
41 #define _graphicsd3d11rendersyshelper_h_cpp
44 #include "Graphics/graphicsenumerations.h"
RenderSystem
Used primarily by the graphics manager class during initialization.
All the definitions for datatypes as well as some basic conversion functions are defined here...
Graphics::RenderSystem GetD3D11RenderSystemType()
Gets the Mezzanine type for the internal D3D11 render system.
void CreateD3D11RenderSystem()
Creates the rendersystem and populates internal structures appropriately for use. ...
String GetShortenedD3D11RenderSystemName()
Gets the short name of the D3D11 render system.
The bulk of the engine components go in this namspace.
String GetD3D11RenderSystemName()
Gets the long name of the D3D11 render system.
std::string String
A datatype used to a series of characters.
void DestroyD3D11RenderSystem()
Shutsdown the rendersystem and removes it from internal structures.