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cloudgenerator.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
50  in the Software without restriction, including without limitation the rights
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52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
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55  The above copyright notice and this permission notice shall be included in
56  all copies or substantial portions of the Software.
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58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralcloudgenerator_h
68 #define _graphicsproceduralcloudgenerator_h
69 
70 #include "Graphics/Procedural/Texture/texturegenerator.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief Creates a cloud structured image.
80  /// @details Creates a cloud structure from a specified perlin noise on a coloured background.
81  ///////////////////////////////////////
83  {
84  protected:
85  /// @internal
86  /// @brief The colour to be applied to the cloud.
88  /// @internal
89  /// @brief The seed to be used for the random number generator.
91  public:
92  /// @brief Class constructor.
94  /// @brief Class destructor.
95  virtual ~CloudGenerator();
96 
97  ///////////////////////////////////////////////////////////////////////////////
98  // Utility
99 
100  /// @copydoc TextureGenerator::AddToTextureBuffer(TextureBuffer&) const
101  virtual void AddToTextureBuffer(TextureBuffer& Buffer) const;
102  /// @copydoc TextureGenerator::GetName() const
103  virtual String GetName() const;
104 
105  ///////////////////////////////////////////////////////////////////////////////
106  // Configuration
107 
108  /// @brief Sets the colour of the cloud.
109  /// @param Colour The colour to be applied to the cloud to be generated.
110  /// @return Returns a reference to this.
111  CloudGenerator& SetColour(const ColourValue& Colour);
112  /// @brief Sets the colour of the cloud.
113  /// @param Red The Red component for the cloud colour. Range: [0.0, 1.0].
114  /// @param Green The Green component for the cloud colour. Range: [0.0, 1.0].
115  /// @param Blue The Blue component for the cloud colour. Range: [0.0, 1.0].
116  /// @param Alpha The Alpha component for the cloud colour. Range: [0.0, 1.0].
117  /// @return Returns a reference to this.
118  CloudGenerator& SetColour(const Real Red, const Real Green, const Real Blue, const Real Alpha = 1.0);
119  /// @brief Sets the seed for the "random" number generator.
120  /// @param Seed The seed value for the random number generator. Initial Value: 5120.
121  /// @return Returns a reference to this.
122  CloudGenerator& SetSeed(const Whole Seed);
123  };//CloudGenerator
124  }//Procedural
125  }//Graphics
126 }//Mezzanine
127 
128 #endif
Whole GenSeed
The seed to be used for the random number generator.
ColourValue GenColour
The colour to be applied to the cloud.
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
Creates a cloud structured image.
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
A base class for texture generators that use the TextureBuffer class.