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inc
circle.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _circle_h
41 #define _circle_h
42 
43 #include "vector2.h"
44 #include "vector3.h"
45 
46 namespace Mezzanine
47 {
48  ///////////////////////////////////////////////////////////////////////////////
49  /// @brief A generic circle class for geometry calculations.
50  /// @details
51  ///////////////////////////////////////
53  {
54  public:
55  ///////////////////////////////////////////////////////////////////////////////
56  // Public Data Members
57 
58  /// @brief The center point of the circle.
60  /// @brief The radius of the circle.
62 
63  ///////////////////////////////////////////////////////////////////////////////
64  // Construction and Destruction
65 
66  /// @brief Class constructor.
67  Circle();
68  /// @brief Descriptive constructor.
69  /// @param CircleCenter The center point of the circle.
70  /// @param CircleRadius The radius of the circle.
71  Circle(const Vector2& CircleCenter, const Real CircleRadius);
72  /// @brief Vector constructor.
73  /// @param Point1 The first point determining the circles bounds.
74  /// @param Point2 The second point determining the circles bounds.
75  /// @param Point3 The third point determining the circles bounds.
76  Circle(const Vector2& Point1, const Vector2& Point2, const Vector2& Point3);
77  /// @brief Class destructor.
78  ~Circle();
79 
80  ///////////////////////////////////////////////////////////////////////////////
81  // Utility
82 
83  /// @brief Gets whether or not a point is inside this circle.
84  /// @param Point The point to check against this circle.
85  /// @return Returns true if the specified point is inside this circle, false otherwise.
86  Boole IsInside(const Vector2& Point) const;
87  };//Circle
88 }//Mezzanine
89 
90 #endif
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
Real Radius
The radius of the circle.
Definition: circle.h:61
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A generic circle class for geometry calculations.
Definition: circle.h:52
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
Vector2 Center
The center point of the circle.
Definition: circle.h:59