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circle.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _circle_cpp
41 #define _circle_cpp
42 
43 #include "circle.h"
44 
45 namespace Mezzanine
46 {
47  ///////////////////////////////////////////////////////////////////////////////
48  // Construction and Destruction
49 
51  Radius(0)
52  { this->Center.SetIdentity(); }
53 
54  Circle::Circle(const Vector2& CircleCenter, const Real CircleRadius) :
55  Center(CircleCenter),
56  Radius(CircleRadius)
57  { }
58 
59  Circle::Circle(const Vector2& Point1, const Vector2& Point2, const Vector2& Point3)
60  {
61  Vector2 c1 = ( Point1 + Point2 ) * 0.5;
62  Vector2 d1 = ( Point2 - Point1 ).Perpendicular();
63  Real a1 = d1.Y;
64  Real b1 = -d1.X;
65  Real g1 = d1.X * c1.Y - d1.Y * c1.X;
66 
67  Vector2 c3 = ( Point2 + Point3 ) * 0.5;
68  Vector2 d3 = ( Point3 - Point2 ).Perpendicular();
69  Real a2 = d3.Y;
70  Real b2 = -d3.X;
71  Real g2 = d3.X * c3.Y - d3.Y * c3.X;
72 
73  Real IntersectX = ( b2 * g1 - b1 * g2 ) / ( b1 * a2 - b2 * a1 );
74  Real IntersectY = ( a2 * g1 - a1 * g2 ) / ( a1 * b2 - a2 * b1 );
75 
76  Vector2 Intersect(IntersectX,IntersectY);
77 
78  this->Center = Intersect;
79  this->Radius = ( Intersect - Point1 ).Length();
80  }
81 
83  { }
84 
85  ///////////////////////////////////////////////////////////////////////////////
86  // Utility
87 
88  Boole Circle::IsInside(const Vector2& Point) const
89  { return ( Point - this->Center ).Length() < this->Radius; }
90 }//Mezzanine
91 
92 #endif
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
Boole IsInside(const Vector2 &Point) const
Gets whether or not a point is inside this circle.
Definition: circle.cpp:88
Real Radius
The radius of the circle.
Definition: circle.h:61
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
Real Y
Coordinate on the Y vector.
Definition: vector2.h:69
Real X
Coordinate on the X vector.
Definition: vector2.h:67
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
void SetIdentity()
Sets the values of this vector2 to identity values(0,0).
Definition: vector2.cpp:99
~Circle()
Class destructor.
Definition: circle.cpp:82
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
Circle()
Class constructor.
Definition: circle.cpp:50
Vector2 Center
The center point of the circle.
Definition: circle.h:59