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capsulegenerator.cpp
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
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44  For the latest info, see http://code.google.com/p/ogre-procedural/
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46  Copyright (c) 2010-2013 Michael Broutin
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67 #ifndef _graphicsproceduralcapsulegenerator_cpp
68 #define _graphicsproceduralcapsulegenerator_cpp
69 
70 #include "Graphics/Procedural/Mesh/capsulegenerator.h"
71 
72 #include "MathTools/mathtools.h"
73 #include "exception.h"
74 
75 namespace Mezzanine
76 {
77  namespace Graphics
78  {
79  namespace Procedural
80  {
81  CapsuleGenerator::CapsuleGenerator(const Real Radius, const Real Height, const Whole Rings, const Whole SegCircle, const Whole SegHeight) :
82  CapsuleRadius(Radius),
83  CapsuleHeight(Height),
84  NumRings(Rings),
85  NumSegCircle(SegCircle),
86  NumSegHeight(SegHeight)
87  { }
88 
90  { }
91 
92  ///////////////////////////////////////////////////////////////////////////////
93  // Utility
94 
96  {
97  Buffer.RebaseOffset();
98  Buffer.EstimateVertexCount( ( 2 * this->NumRings + 2 ) * ( this->NumSegCircle + 1 ) + ( this->NumSegHeight - 1 ) * ( this->NumSegCircle + 1 ) );
99  Buffer.EstimateIndexCount( ( 2 * this->NumRings + 1 ) * ( this->NumSegCircle + 1 ) * 6 + ( this->NumSegHeight - 1 ) * ( this->NumSegCircle + 1 ) * 6 );
100 
101  Real fDeltaRingAngle = ( MathTools::GetHalfPi() / this->NumRings );
102  Real fDeltaSegAngle = ( MathTools::GetTwoPi() / this->NumSegCircle );
103 
104  Real sphereRatio = this->CapsuleRadius / ( 2 * this->CapsuleRadius + this->CapsuleHeight );
105  Real cylinderRatio = this->CapsuleHeight / ( 2 * this->CapsuleRadius + this->CapsuleHeight );
106  Integer Offset = 0;
107 
108  // Top half sphere
109  // Generate the group of rings for the sphere
110  for( Whole ring = 0 ; ring <= this->NumRings ; ring++ )
111  {
112  Real r0 = this->CapsuleRadius * sinf( ring * fDeltaRingAngle );
113  Real y0 = this->CapsuleRadius * cosf( ring * fDeltaRingAngle );
114 
115  // Generate the group of segments for the current ring
116  for( Whole seg = 0; seg <= this->NumSegCircle; seg++ )
117  {
118  Real x0 = r0 * cosf( seg * fDeltaSegAngle );
119  Real z0 = r0 * sinf( seg * fDeltaSegAngle );
120 
121  // Add one vertex to the strip which makes up the sphere
122  this->AddPoint(Buffer, Vector3( x0, 0.5 * this->CapsuleHeight + y0, z0 ),
123  Vector3( x0, y0, z0 ).GetNormal(),
124  Vector2( (Real)seg / (Real)this->NumSegCircle, (Real)ring / (Real)this->NumRings * sphereRatio) );
125 
126  // each vertex (except the last) has six indices pointing to it
127  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
128  Buffer.AddIndex( Offset + this->NumSegCircle );
129  Buffer.AddIndex( Offset );
130  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
131  Buffer.AddIndex( Offset );
132  Buffer.AddIndex( Offset + 1 );
133 
134  Offset++;
135  }//for each segment
136  }//for each ring
137 
138  // Cylinder part
139  Real deltaAngle = ( MathTools::GetTwoPi() / this->NumSegCircle );
140  Real deltaHeight = this->CapsuleHeight / (Real)this->NumSegHeight;
141 
142  for( Whole i = 1 ; i < this->NumSegHeight ; i++ )
143  {
144  for( Whole j = 0 ; j <= this->NumSegCircle ; j++ )
145  {
146  Real x0 = this->CapsuleRadius * cosf( j * deltaAngle );
147  Real z0 = this->CapsuleRadius * sinf( j * deltaAngle );
148 
149  this->AddPoint(Buffer, Vector3( x0, 0.5 * this->CapsuleHeight - i * deltaHeight, z0 ),
150  Vector3( x0, 0, z0 ).GetNormal(),
151  Vector2( j / (Real)this->NumSegCircle, i / (Real)this->NumSegHeight * cylinderRatio + sphereRatio));
152 
153  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
154  Buffer.AddIndex( Offset + this->NumSegCircle );
155  Buffer.AddIndex( Offset );
156  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
157  Buffer.AddIndex( Offset );
158  Buffer.AddIndex( Offset + 1 );
159 
160  Offset++;
161  }
162  }
163 
164  // Bottom half sphere
165  // Generate the group of rings for the sphere
166  for( Whole ring = 0 ; ring <= this->NumRings ; ring++ )
167  {
168  Real r0 = this->CapsuleRadius * sinf( MathTools::GetHalfPi() + ring * fDeltaRingAngle );
169  Real y0 = this->CapsuleRadius * cosf( MathTools::GetHalfPi() + ring * fDeltaRingAngle );
170 
171  // Generate the group of segments for the current ring
172  for( Whole seg = 0 ; seg <= this->NumSegCircle ; seg++ )
173  {
174  Real x0 = r0 * cosf( seg * fDeltaSegAngle );
175  Real z0 = r0 * sinf( seg * fDeltaSegAngle );
176 
177  // Add one vertex to the strip which makes up the sphere
178  this->AddPoint(Buffer, Vector3( x0, -0.5 * this->CapsuleHeight + y0, z0 ),
179  Vector3( x0, y0, z0 ).GetNormal(),
180  Vector2( (Real)seg / (Real)this->NumSegCircle, (Real)ring / (Real)this->NumRings * sphereRatio + cylinderRatio + sphereRatio) );
181 
182  if( ring != this->NumRings ) {
183  // each vertex (except the last) has six indices pointing to it
184  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
185  Buffer.AddIndex( Offset + this->NumSegCircle );
186  Buffer.AddIndex( Offset );
187  Buffer.AddIndex( Offset + this->NumSegCircle + 1 );
188  Buffer.AddIndex( Offset );
189  Buffer.AddIndex( Offset + 1 );
190  }
191  Offset++;
192  }//for each segment
193  }//for each ring
194  }
195 
196  ///////////////////////////////////////////////////////////////////////////////
197  // Configuration
198 
200  {
201  if( Radius <= 0.0 )
202  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Radius for a generated capsule mesh must be greater than zero.");
203 
204  this->CapsuleRadius = Radius;
205  return *this;
206  }
207 
209  {
210  if( Height <= 0.0 )
211  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Height for a generated capsule mesh must be greater than zero.");
212  this->CapsuleHeight = Height;
213  return *this;
214  }
215 
217  {
218  if( Rings == 0 )
219  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Number of rings for generated capsule mesh must be greater than zero.");
220 
221  this->NumRings = Rings;
222  return *this;
223  }
224 
226  {
227  if( SegCircle == 0 )
228  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Number of segments for generated capsule mesh must be greater than zero.");
229 
230  this->NumSegCircle = SegCircle;
231  return *this;
232  }
233 
235  {
236  if( SegHeight == 0 )
237  MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Number of segments for generated capsule mesh must be greater than zero.");
238 
239  this->NumSegHeight = SegHeight;
240  return *this;
241  }
242  }//Procedural
243  }//Graphics
244 }//Mezzanine
245 
246 #endif
virtual void AddToTriangleBuffer(TriangleBuffer &Buffer) const
Adds the vertices and indices as configured in this generator to a triangle buffer.
CapsuleGenerator & SetNumSegCircle(const Whole SegCircle)
Sets the number of segments when rotating around the cylinder. the number of segments is set to 0...
CapsuleGenerator & SetNumSegHeight(const Whole SegHeight)
Sets the number of segments along the axis of the cylinder. the number of segments is set to 0...
A convenience buffer that stores vertices and indices of a mesh to be generated.
Whole NumRings
The resolution of both hemispheres at the end of the capsule.
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
Definition: exception.h:3048
Real CapsuleRadius
The radius of the capsule main body.
void EstimateIndexCount(const Whole IndexCount)
Gives an estimation of the number of indices needed for this triangle buffer.
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
CapsuleGenerator & SetNumRings(const Whole Rings)
Sets the number of segments of the sphere part. the number of rings is set to 0, a PARAMETERS_EXCEPTI...
This implements the exception hiearchy for Mezzanine.
Whole NumSegHeight
The number of segments in the capsules body length.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
void EstimateVertexCount(const Whole VertexCount)
Gives an estimation of the number of vertices need for this triangle buffer.
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
CapsuleGenerator & SetHeight(const Real Height)
Sets the height of the main body part of the capsule. the height is set to 0 or less, a PARAMETERS_EXCEPTION will be thrown.
A generator class for a capsule mesh with rounded ends.
void AddPoint(TriangleBuffer &Buffer, const Vector3 &Loc, const Vector3 &Norm, const Vector2 &UV) const
Adds a new point to a triangle buffer, using the format defined for that MeshGenerator.
Thrown when parameters are checked at runtime and found invalid.
Definition: exception.h:108
CapsuleGenerator & SetRadius(const Real Radius)
Sets the radius of the main body part of the capsule. the radius is set to 0 or less, a PARAMETERS_EXCEPTION will be thrown.
Whole NumSegCircle
The resolution of the circular component of the capsule.
TriangleBuffer & AddIndex(const Integer Index)
Adds an index to the index buffer.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
CapsuleGenerator(const Real Radius, const Real Height, const Whole Rings=8, const Whole SegCircle=16, const Whole SegHeight=1)
Class constructor.
Real CapsuleHeight
The total height of the capsule main body.