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boxgenerator.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralboxgenerator_h
68 #define _graphicsproceduralboxgenerator_h
69 
70 #include "Graphics/Procedural/Mesh/meshgenerator.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief A generator class for a box mesh.
80  /// @details
81  ///////////////////////////////////////
82  class MEZZ_LIB BoxGenerator : public MeshGenerator<BoxGenerator>
83  {
84  public:
85  /// @brief A String containing the name of the Negative X face of the box.
86  static const String TAG_NEGX;
87  /// @brief A String containing the name of the Negative Y face of the box.
88  static const String TAG_NEGY;
89  /// @brief A String containing the name of the Negative Z face of the box.
90  static const String TAG_NEGZ;
91  /// @brief A String containing the name of the X face of the box.
92  static const String TAG_X;
93  /// @brief A String containing the name of the Y face of the box.
94  static const String TAG_Y;
95  /// @brief A String containing the name of the Z face of the box.
96  static const String TAG_Z;
97  protected:
98  /// @internal
99  /// @brief The size of the box to generate.
101  /// @internal
102  /// @brief The number of segments to generate along the X axis for each face.
104  /// @internal
105  /// @brief The number of segments to generate along the Y axis for each face.
107  /// @internal
108  /// @brief The number of segments to generate along the Z axis for each face.
110  public:
111  /// @brief Vector constructor.
112  /// @param HalfExtents The half size of the box to generate.
113  /// @param SegX The number of segments to generate along the X axis for each face.
114  /// @param SegY The number of segments to generate along the Y axis for each face.
115  /// @param SegZ The number of segments to generate along the Z axis for each face.
116  BoxGenerator(const Vector3& HalfExtents, const Whole SegX = 1, const Whole SegY = 1, const Whole SegZ = 1);
117  /// @brief Real constructor.
118  /// @param HalfSizeX The half size of the box to generate on the X axis.
119  /// @param HalfSizeY The half size of the box to generate on the Y axis.
120  /// @param HalfSizeZ The half size of the box to generate on the Z axis.
121  /// @param SegX The number of segments to generate along the X axis for each face.
122  /// @param SegY The number of segments to generate along the Y axis for each face.
123  /// @param SegZ The number of segments to generate along the Z axis for each face.
124  BoxGenerator(const Real HalfSizeX, const Real HalfSizeY, const Real HalfSizeZ, const Whole SegX = 1, const Whole SegY = 1, const Whole SegZ = 1);
125  /// @brief Class destructor.
126  virtual ~BoxGenerator();
127 
128  ///////////////////////////////////////////////////////////////////////////////
129  // Utility
130 
131  /// @copydoc MeshGenerator::AddToTriangleBuffer(TriangleBuffer&) const
132  virtual void AddToTriangleBuffer(TriangleBuffer& Buffer) const;
133 
134  ///////////////////////////////////////////////////////////////////////////////
135  // Configuration
136 
137  /// @brief Sets the half size along the X axis.
138  /// @exception If the size is set to 0 or less, a PARAMETERS_EXCEPTION will be thrown.
139  /// @param HalfSizeX The half size to set for the generated box on the X axis.
140  /// @return Returns a reference to this.
141  BoxGenerator& SetHalfSizeX(const Real HalfSizeX);
142  /// @brief Sets the half size along the Y axis.
143  /// @exception If the size is set to 0 or less, a PARAMETERS_EXCEPTION will be thrown.
144  /// @param HalfSizeY The half size to set for the generated box on the Y axis.
145  /// @return Returns a reference to this.
146  BoxGenerator& SetHalfSizeY(const Real HalfSizeY);
147  /// @brief Sets the half size along the Z axis.
148  /// @exception If the size is set to 0 or less, a PARAMETERS_EXCEPTION will be thrown.
149  /// @param HalfSizeZ The half size to set for the generated box on the Z axis.
150  /// @return Returns a reference to this.
151  BoxGenerator& SetHalfSizeZ(const Real HalfSizeZ);
152  /// @brief Sets the half size of the box.
153  /// @param HalfExtents The half size of the box that will be generated.
154  /// @return Returns a reference to this.
155  BoxGenerator& SetHalfExtents(const Vector3& HalfExtents);
156 
157  /// @brief Sets the number of segments along X axis.
158  /// @remarks The default number of segments on the X axis is 1.
159  /// @exception If the number of segments is set to 0, a PARAMETERS_EXCEPTION will be thrown.
160  /// @param SegX The number of segments to set along the X axis.
161  /// @return Returns a reference to this.
162  BoxGenerator& SetNumSegX(const Whole SegX);
163  /// @brief Sets the number of segments along Y axis.
164  /// @remarks The default number of segments on the Y axis is 1.
165  /// @exception If the number of segments is set to 0, a PARAMETERS_EXCEPTION will be thrown.
166  /// @param SegX The number of segments to set along the Y axis.
167  /// @return Returns a reference to this.
168  BoxGenerator& SetNumSegY(const Whole SegY);
169  /// @brief Sets the number of segments along Z axis.
170  /// @remarks The default number of segments on the Z axis is 1.
171  /// @exception If the number of segments is set to 0, a PARAMETERS_EXCEPTION will be thrown.
172  /// @param SegX The number of segments to set along the Z axis.
173  /// @return Returns a reference to this.
174  BoxGenerator& SetNumSegZ(const Whole SegZ);
175  };//BoxGenerator
176  }//Procedural
177  }//Graphics
178 }//Mezzanine
179 
180 #endif
A generator class for a box mesh.
Definition: boxgenerator.h:82
A convenience buffer that stores vertices and indices of a mesh to be generated.
Vector3 BoxHalf
The size of the box to generate.
Definition: boxgenerator.h:100
static const String TAG_Z
A String containing the name of the Z face of the box.
Definition: boxgenerator.h:96
static const String TAG_Y
A String containing the name of the Y face of the box.
Definition: boxgenerator.h:94
Whole NumSegX
The number of segments to generate along the X axis for each face.
Definition: boxgenerator.h:103
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
static const String TAG_NEGX
A String containing the name of the Negative X face of the box.
Definition: boxgenerator.h:86
Whole NumSegZ
The number of segments to generate along the Z axis for each face.
Definition: boxgenerator.h:109
static const String TAG_NEGZ
A String containing the name of the Negative Z face of the box.
Definition: boxgenerator.h:90
Whole NumSegY
The number of segments to generate along the Y axis for each face.
Definition: boxgenerator.h:106
A base class containing all of the utilities needed for a mesh generator.
Definition: meshgenerator.h:87
static const String TAG_X
A String containing the name of the X face of the box.
Definition: boxgenerator.h:92
static const String TAG_NEGY
A String containing the name of the Negative Y face of the box.
Definition: boxgenerator.h:88
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159