40 #ifndef _physicsboxcollisionshape_cpp
41 #define _physicsboxcollisionshape_cpp
43 #include "Physics/boxcollisionshape.h"
44 #include "collisionshapemanager.h"
45 #include "stringtool.h"
47 #include "btBulletDynamicsCommon.h"
119 {
return static_cast<btBoxShape*
>(
ShapeBase); }
161 {
return String(
"BoxCollisionShape"); }
std::ostream & operator<<(std::ostream &stream, const Mezzanine::LinearInterpolator< T > &Lint)
Used to Serialize an Mezzanine::LinearInterpolator to a human readable stream.
Attribute AppendAttribute(const Char8 *Name)
Creates an Attribute and puts it at the end of this Nodes attributes.
A light-weight handle for manipulating attributes in DOM tree.
bool Boole
Generally acts a single bit, true or false.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
std::ostream & Serialize(std::ostream &Stream, const T &Converted, const String &Indent=String(""))
Convert any class that supports serialization or has a serializer to a string of chars in a stream...
virtual CollisionShape::ShapeType GetType() const
Gets the type of Collision shape this is.
virtual Vector3 GetScaling() const
Gets the current scaling being applied to the collision shape.
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
const Char8 * AsString(const Char8 *def="") const
Attempts to convert the value of the attribute to a String and returns the results.
virtual void ProtoDeSerialize(const XML::Node &OneNode)
BoxCollisionShape(const String &Name, const Vector3 &HalfExtents)
Class Constructor.
virtual Vector3 GetHalfExtents() const
Gets the current half extents used in collision checking.
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
virtual void ProtoSerialize(XML::Node &CurrentRoot) const
float Real
A Datatype used to represent a real floating point number.
bool SetValue(const Char8 *rhs)
Set the value of this.
virtual Vector3 GetCleanHalfExtents() const
Gets the half extents used to construct this box.
btVector3 GetBulletVector3() const
Gets a Bullet vector3.
A light-weight handle for manipulating nodes in DOM tree.
int AsInt(int def=0) const
Attempts to convert the value of the attribute to an int and returns the results. ...
virtual Vector3 GetHalfExtentsWithMargin() const
Gets the half extents with padding, this is the size the shape will appear to be. ...
ShapeType
This enum describes what kind of shape you are currently working with.
std::istream & DeSerialize(std::istream &Stream, T &Converted)
Deserialize the next xml tag in the stream into a specific in memory class instance.
void DeSerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
static String GetSerializableName()
Get the name of the the XML tag this class will leave behind as its instances are serialized...
Thrown when parameters are checked at runtime and found invalid.
Indicates the class is a BoxCollisionShape.
This is used to represent a point in space, or a vector through space.
void SetPointers(btConvexInternalShape *Shape)
Sets the internal pointers on the base classes.
String Name
Storage for the name of this class instance.
The bulk of the engine components go in this namspace.
std::istream & operator>>(std::istream &stream, Mezzanine::LinearInterpolator< T > &Lint)
Used to de-serialize an Mezzanine::LinearInterpolator from a stream.
btCollisionShape * ShapeBase
A pointer to the bullet collision this uses.
virtual Boole IsInside(const Vector3 &Location, const Real &Tolerance) const
Checks to see if a point in local space is inside this shape.
virtual ~BoxCollisionShape()
Class Destructor.
virtual btBoxShape * GetBulletBoxShape() const
const Char8 * Name() const
ptrdiff_tGet the name of this Node.
void SerializeError(const String &FailedTo, const String &ClassName, Boole SOrD)
Simply does some string concatenation, then throws an Exception.
Node AppendChild(NodeType Type=NodeElement)
Creates a Node and makes it a child of this one.
std::string String
A datatype used to a series of characters.
Attribute GetAttribute(const Char8 *Name) const
Attempt to get an Attribute on this Node with a given name.
Node GetChild(const Char8 *Name) const
Attempt to get a child Node with a given name.