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attachable.h
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1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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39 */
40 #ifndef _attachable_h
41 #define _attachable_h
42 
43 #include "transform.h"
44 
45 /// @file attachable.h
46 /// @brief Contains the Mezzanine::Attachable Class and Mezzanine::Attachable::AttachableElement enumeration declarations
47 
48 namespace Mezzanine
49 {
50  class AttachableBase;
51  class AttachableParent;
52  class AttachableChild;
53  ///////////////////////////////////////////////////////////////////////////////
54  /// @class AttachableBase
55  /// @headerfile attachable.h
56  /// @brief This class is the base class for other attachable classes and is responsible for transform updates to attachables.
57  /// @details
58  ///////////////////////////////////////
60  {
61  protected:
62  Boole Updating;
63  /// @internal
64  /// @brief Gets the update status of another attachable.
65  Boole GetUpdating(AttachableBase* AB) const;
66  public:
67  /// @brief Class constructor.
69  /// @brief Class destructor.
70  virtual ~AttachableBase();
71 
72  ///////////////////////////////////////////////////////////////////////////////
73  // Conversion Functions
74 
75  /// @brief Converts a point in local space to the same point in global space.
76  /// @param Location The point in local space to be converted.
77  /// @return Returns a Vector3 representing the point in global space corresponding to the provided local space point.
78  Vector3 ConvertLocalToGlobal(const Vector3& Location) const;
79  /// @brief Converts a point in global space to the same point in local space.
80  /// @param Location The point in global space to be converted.
81  /// @return Returns a Vector3 representing the point in local space corresponding to the provided global space point.
82  Vector3 ConvertGlobalToLocal(const Vector3& Location) const;
83  /// @brief Converts a rotation in local space to the same rotation in global space.
84  /// @param Orientation The rotation in local space to be converted.
85  /// @return Returns a Quaternion representing the rotation in global space corresponding to the provided local space rotation.
86  Quaternion ConvertLocalToGlobal(const Quaternion& Orientation) const;
87  /// @brief Converts a rotation in global space to the same rotation in local space.
88  /// @param Orientation The rotation in global space to be converted.
89  /// @return Returns a Quaternion representing the rotation in local space corresponding to the provided global space rotation.
90  Quaternion ConvertGlobalToLocal(const Quaternion& Orientation) const;
91 
92  ///////////////////////////////////////////////////////////////////////////////
93  // Utility Functions
94  /// @brief Gets the name of this attachable.
95  /// @return Returns a const reference to a string containing the name of this attachable.
96  virtual ConstString& GetName() const = 0;
97  /// @brief Gets the type of World or Scene object this attachable is.
98  /// @return Returns the type of World or Scene object this attachable is.
99  virtual WorldObjectType GetType() const = 0;
100 
101  ///////////////////////////////////////////////////////////////////////////////
102  // Transform Functions
103 
104  /// @brief Sets the Location of this object.
105  /// @param Location A vector3 representing the location of this object.
106  virtual void SetLocation(const Vector3& Location) = 0;
107  /// @brief Gets the Location of this object.
108  /// @return Returns a vector3 representing the location of this object.
109  virtual Vector3 GetLocation() const = 0;
110  /// @brief Sets the orientation of this object.
111  /// @param Orientation A Quaternion representing the orientation of this object.
112  virtual void SetOrientation(const Quaternion& Orientation) = 0;
113  /// @brief Gets the orientation of this object.
114  /// @return Returns a quaternion representing the orientation of this object.
115  virtual Quaternion GetOrientation() const = 0;
116  /// @brief Sets the scale of this object.
117  /// @param Scale A vector3 representing the scale to be applied to this object.
118  virtual void SetScaling(const Vector3& Scale) = 0;
119  /// @brief Gets the scale of this object.
120  /// @return Returns a vector3 representing the scale being applied to this object.
121  virtual Vector3 GetScaling() const = 0;
122 
123  ///////////////////////////////////////////////////////////////////////////////
124  // Internal Methods
125  };//AttachableBase
126 
127  ///////////////////////////////////////////////////////////////////////////////
128  /// @class AttachableParent
129  /// @headerfile attachable.h
130  /// @brief Base class for objects that can have attachables attached to them.
131  /// @details
132  ///////////////////////////////////////
133  class MEZZ_LIB AttachableParent : virtual public AttachableBase
134  {
135  public:
136  /// @brief Basic container type for AttachableChild storage by this class.
137  typedef std::vector<AttachableChild*> AttachableContainer;
138  /// @brief Iterator type for AttachableChild instances stored by this class.
139  typedef AttachableContainer::iterator AttachableIterator;
140  /// @brief Const Iterator type for AttachableChild instances stored by this class.
141  typedef AttachableContainer::const_iterator ConstAttachableIterator;
142  protected:
143  /// @internal
144  /// @brief A container storing all of the other attachable objects connected to this attachable.
145  AttachableContainer Attached;
146  public:
147  #ifndef SWIG
148  /// @brief Class constructor.
150  #endif
151  /// @brief Class destructor.
152  virtual ~AttachableParent();
153 
154  ///////////////////////////////////////////////////////////////////////////////
155  // Attachment child management
156 
157  /// @brief Attaches an attachable element to this object.
158  /// @param Target The Attachable to be attached.
159  virtual void AttachObject(AttachableChild* Target);
160  /// @brief Detaches an attachable element from this object.
161  /// @param Target The Attachable to be detached.
162  /// @details Detach an item is done in linear time relative to the amount of attached items.
163  virtual void DetachObject(AttachableChild* Target);
164  /// @brief Detaches all attachables currently attached.
165  virtual void DetachAllChildren();
166  /// @brief Gets the number of elements attached to this object.
167  /// @return Returns the number of elements attached to this object.
168  virtual Whole GetNumAttached() const;
169  /// @brief Get a specific attached Item
170  /// @param Index A number indicating which Attachable you want a pointer to. The WorldNode is like an Array starts at 0 and goes to WorldNode::GetNumAttached() - 1.
171  /// @return A pointer to an Attachable Item attached to this.
172  /// @throw This can throw an out of bounds std::exception if used incorrectly.
173  virtual AttachableChild* GetAttached(const Whole& Index) const;
174  /// @brief Get an AttachableIterator to the first object.
175  /// @return An Iterator to the first object.
176  AttachableIterator BeginChild();
177  /// @brief Get an AttachableIterator to one past the last object.
178  /// @return An Iterator to one past the last object.
179  AttachableIterator EndChild();
180 
181 //#if !(defined(SWIG) && defined(MEZZLUA51)) // Stop Swig from making lua bindings but allow other languages
182 #ifndef SWIG // Since these functions differ only by constness, they make no sense to most(all?) scripting languages
183  /// @brief Get a ConstAttachableIterator to the first object.
184  /// @return An Iterator to the first object.
185  ConstAttachableIterator BeginChild() const;
186  /// @brief Get a ConstAttachableIterator to one past the last object.
187  /// @return An Iterator to one past the last object.
188  ConstAttachableIterator EndChild() const;
189 #endif
190 
191  ///////////////////////////////////////////////////////////////////////////////
192  // Internal Methods
193 
194  /// @brief Recalculates the transforms of all children of this attachable.
195  void _RecalculateAllChildTransforms();
196  };//AttachableParent
197 
198  ///////////////////////////////////////////////////////////////////////////////
199  /// @class AttachableChild
200  /// @headerfile attachable.h
201  /// @brief This class is the base class for objects that can be attached to AttachableParent.
202  /// @details
203  ///////////////////////////////////////
204  class MEZZ_LIB AttachableChild : virtual public AttachableBase
205  {
206  protected:
207  friend class AttachableParent;
208  AttachableParent* Parent;
209  Boole LocalTransformDirty;
210  Boole GlobalTransformDirty;
211  Transform LocalXform;
212  public:
213  /// @brief Class constructor.
214  AttachableChild();
215  /// @brief Class destructor.
216  virtual ~AttachableChild();
217 
218  ///////////////////////////////////////////////////////////////////////////////
219  // Utility Functions
220 
221  /// @brief Gets the parent of this child.
222  /// @return Returns a pointer to the parent this object is attached to or NULL if it's not attached to anything.
223  AttachableParent* GetParent() const;
224 
225  ///////////////////////////////////////////////////////////////////////////////
226  // Transform Functions
227 
228  /// @brief Sets the Location of this object in local space.
229  /// @param Location A vector3 representing the location of this object.
230  virtual void SetLocalLocation(const Vector3& Location) = 0;
231  /// @brief Gets the Location of this object in local space.
232  /// @return Returns a vector3 representing the location of this object.
233  Vector3 GetLocalLocation() const;
234  /// @brief Sets the orientation of this object in local space.
235  /// @param Orientation A Quaternion representing the orientation of this object.
236  virtual void SetLocalOrientation(const Quaternion& Orientation) = 0;
237  /// @brief Gets the orientation of this object in local space.
238  /// @return Returns a quaternion representing the orientation of this object.
239  Quaternion GetLocalOrientation() const;
240 
241  ///////////////////////////////////////////////////////////////////////////////
242  // Internal Methods
243 
244  /// @brief Recalculates objects global transform from parent.
245  /// @param FromParent Whether this is being invoked from the parent of this attachable.
246  void _RecalculateGlobalTransform(Boole FromParent = false);
247  /// @brief Recalculates this objects local transform based on it's current global position.
248  void _RecalculateLocalTransform();
249  };//AttachableChild
250 }//Mezzanine
251 
252 #endif
std::vector< AttachableChild * > AttachableContainer
Basic container type for AttachableChild storage by this class.
Definition: attachable.h:137
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
Base class for objects that can have attachables attached to them.
Definition: attachable.h:133
This class is the base class for objects that can be attached to AttachableParent.
Definition: attachable.h:204
This class is the base class for other attachable classes and is responsible for transform updates to...
Definition: attachable.h:59
AttachableContainer::const_iterator ConstAttachableIterator
Const Iterator type for AttachableChild instances stored by this class.
Definition: attachable.h:141
AttachableContainer Attached
A container storing all of the other attachable objects connected to this attachable.
Definition: attachable.h:145
const String ConstString
A Datatype used to a series of imutable characters.
Definition: datatypes.h:165
The defintion of the transform is stored in this file.
AttachableContainer::iterator AttachableIterator
Iterator type for AttachableChild instances stored by this class.
Definition: attachable.h:139
Stores information about relative location and rotation in 3d space.
Definition: transform.h:62
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
WorldObjectType
Used by various classes to help identify what class an object is.
Definition: enumerations.h:147
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
This is used to store information about rotation in 3d space.
Definition: quaternion.h:68