45 #include "worldobject.h"
81 virtual String GetTypeName()
const = 0;
96 virtual void DestroyActor(
Actor* ToBeDestroyed) = 0;
This is the base class from which all the actors inherit.
ActorFactory()
Class constructor.
All the definitions for datatypes as well as some basic conversion functions are defined here...
A base factory type for the creation of Actor objects.
This is the base class from which classes that are insertable into the physical world.
A light-weight handle for manipulating nodes in DOM tree.
virtual ~ActorFactory()
Class destructor.
The bulk of the engine components go in this namspace.
This class represents a world for objects to interact within.
std::map< String, String > NameValuePairMap
This is a datatype mostly used for describing settings or parameters that can't be declared in advanc...
std::string String
A datatype used to a series of characters.