40 #ifndef _worldtrigger_h
41 #define _worldtrigger_h
68 virtual Boole ConditionsAreMet() = 0;
70 virtual void ApplyTrigger() = 0;
bool Boole
Generally acts a single bit, true or false.
All the definitions for datatypes as well as some basic conversion functions are defined here...
This is an abstract class for creating in-game triggers.
The bulk of the engine components go in this namspace.
std::string String
A datatype used to a series of characters.